the rendering quality setting has no effect

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Expand view Topic review: the rendering quality setting has no effect

Re: the rendering quality setting has no effect

by Pixel Eater » Tue Feb 06, 2018 6:02 am

Wow. I was on the wrong site :bang:

Thank you, it looks much better!

Re: the rendering quality setting has no effect

by PlayerLin » Tue Feb 06, 2018 5:54 am

Pixel Eater wrote:It is g3.2.5a with an NVIDIA GeForce GT 755M 1024 MB. Hopefully relevant?
Using the latest dev. build, or wait the 3.3 release...

Re: the rendering quality setting has no effect

by Pixel Eater » Tue Feb 06, 2018 5:52 am

When I read of the fix I immediately went to https://zdoom.org/downloads and downloaded the Mac version. I just downloaded it again- still has white spots...

Oh it still says 4th of Jan above the link??

Re: the rendering quality setting has no effect

by _mental_ » Tue Feb 06, 2018 5:20 am

How can the fix made January 21th appear in the build released January 6th?

Re: the rendering quality setting has no effect

by Pixel Eater » Tue Feb 06, 2018 5:07 am

It is g3.2.5a with an NVIDIA GeForce GT 755M 1024 MB. Hopefully relevant?

Re: the rendering quality setting has no effect

by _mental_ » Tue Feb 06, 2018 4:49 am

What's the version you are using?

Re: the rendering quality setting has no effect

by Pixel Eater » Mon Feb 05, 2018 10:06 pm

Sorry Graf, it's hanging around in my case:
Screen Shot 2018-02-06 at 2.01.56 pm.png
It looks identical with either Speed or Quality. I'm on a Mac if that matters...

Re: the rendering quality setting has no effect

by Graf Zahl » Sun Jan 21, 2018 9:21 am

Fixed. This was just one little missing '&' in a variable declaration that caused the info to be written into the void... :(

Re: the rendering quality setting has no effect

by Csonicgo » Fri Aug 11, 2017 1:52 pm

This works with Legacy mode, last I checked. in fact, toggling it helps remove the "polygon fan" medusa bug I was experiencing.

Re: the rendering quality setting has no effect

by drfrag » Fri Aug 11, 2017 5:19 am

I can confirm it works with 2.2 on my Radeon HD 4650 with GL 3.3 support.

Re: the rendering quality setting has no effect

by Hellser » Wed Aug 09, 2017 11:39 am

I can confirm at least on my GTX 770 that the quality option is working, but not as well as it used to be. With older versions of GZDoom, I've experienced no issues what so ever. White pixels are frequent with the Quality setting, but not as much as Speed.

Computer specs 'cause reasons:
Windows 10, Creator's Update (Up to date, as always)
Intel Core i5 3570k @ 4.2GHz
12 GB of RAM
EVGA GTX 770 SC
NVIDIA Driver Version: 382.33

Re: the rendering quality setting has no effect

by drfrag » Sun Aug 06, 2017 1:09 pm

A screenshot in quality mode:
Screenshot_Doom_20170806_210043.jpg

Re: the rendering quality setting has no effect

by drfrag » Wed Aug 02, 2017 1:04 pm

I've done more testing on a Geforce 7300 with OpenGL 2.0.3. Still no difference on GZDoom 2.2 but now the game always looks good while on my ati card (radeon x1250 and GL 2.1.8) always looks bad (with the dots). On 1.9.1 it's the same, there's no difference here (the switch worked on my ati card).
I still don't see much of a difference between the two versions on this card (with or without shaders).
To clarify things a bit the switch doesn't work on 2.2 and later versions on my ati integrated video.

Re: the rendering quality setting has no effect

by drfrag » Tue Aug 01, 2017 11:28 am

Last version with the option working for me was 1.9.1, not working on 2.2.

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