by Anakin S. » Tue Mar 01, 2005 11:18 pm
It's probably the DEHSUPP lump. If this is the case, you just need to define BlasterPuff1 and BlasterPuff2 in the wad's DECORATE lump.
Code: Select all
ACTOR BlasterPuff1
{
+NOBLOCKMAP +NOGRAVITY +NOTELEPORT +CANNOTPUSH
RenderStyle Translucent
Alpha 0.75
States
{
Spawn:
FX17 AB 3 BRIGHT
FX17 CDE 4 BRIGHT
Stop
}
}
ACTOR BlasterPuff2
{
+NOBLOCKMAP +NOGRAVITY +NOTELEPORT +CANNOTPUSH
RenderStyle Translucent
Alpha 0.75
States
{
Spawn:
FX17 FG 3 BRIGHT
FX17 HIJKL 4 BRIGHT
Stop
}
}
Randy removed these classes and replaced them with BlasterPuff. Dehsupp expects them but can't find them, so the dehacked patch won't load without them. Since DECORATE is used to define new classes, put these definitions into that lump and it should work.
It's probably the DEHSUPP lump. If this is the case, you just need to define BlasterPuff1 and BlasterPuff2 in the wad's DECORATE lump.
[code]ACTOR BlasterPuff1
{
+NOBLOCKMAP +NOGRAVITY +NOTELEPORT +CANNOTPUSH
RenderStyle Translucent
Alpha 0.75
States
{
Spawn:
FX17 AB 3 BRIGHT
FX17 CDE 4 BRIGHT
Stop
}
}
ACTOR BlasterPuff2
{
+NOBLOCKMAP +NOGRAVITY +NOTELEPORT +CANNOTPUSH
RenderStyle Translucent
Alpha 0.75
States
{
Spawn:
FX17 FG 3 BRIGHT
FX17 HIJKL 4 BRIGHT
Stop
}
}[/code]
Randy removed these classes and replaced them with BlasterPuff. Dehsupp expects them but can't find them, so the dehacked patch won't load without them. Since DECORATE is used to define new classes, put these definitions into that lump and it should work.