by Nevander » Fri Sep 15, 2017 4:08 pm
I noticed one property missing is BloodColor, and I could make use of it in a map I am working on.
So... SetActorProperty(tid, APROP_BloodColor, "RR GG BB");
Thoughts? The alternative would be to duplicate a monster through inheritance and then change the BloodColor property but an ACS solution would be handy too.
I noticed one property missing is BloodColor, and I could make use of it in a map I am working on.
So... [b]SetActorProperty(tid, APROP_BloodColor, "RR GG BB");[/b]
Thoughts? The alternative would be to duplicate a monster through inheritance and then change the BloodColor property but an ACS solution would be handy too.