by Enjay » Sun Feb 27, 2005 7:42 am
As a work around for the moment, if you are making your own levels, you can have a script check the number of items in your inventory as you leave the level, store the values in a global variable and have a script in the next level set your invnetory to whatever it was when you exited the previous level. Kinda clumsy, but it works.
I too would prefer a MAPINFO option. Perhaps 2 options:
HubInventory - to make any level keep the inventory when changing levels.
NonHubInventory - to make the inventory items reduce to 1 even when chaging levels in a hub.
The names could, of course, be better/different, and I don't suppose there will be a great demand for the second option. At least it would be there though.
80
As a work around for the moment, if you are making your own levels, you can have a script check the number of items in your inventory as you leave the level, store the values in a global variable and have a script in the next level set your invnetory to whatever it was when you exited the previous level. Kinda clumsy, but it works.
I too would prefer a MAPINFO option. Perhaps 2 options:
HubInventory - to make any level keep the inventory when changing levels.
NonHubInventory - to make the inventory items reduce to 1 even when chaging levels in a hub.
The names could, of course, be better/different, and I don't suppose there will be a great demand for the second option. At least it would be there though.
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