by Graf Zahl » Thu Jul 27, 2017 9:07 am
OpenGL is not capable of adding color where none is, i.e. if you got white (255, 255, 255) any attempt to manipulate the color will result in a variation of gray. To get yellow - especially a brighter yellow - you'd have to use an overbright palette, i.e. 512, 512, 255, to have something that looks white but when darkened becomes yellow. Such a thing is currently not supported.
OpenGL is not capable of adding color where none is, i.e. if you got white (255, 255, 255) any attempt to manipulate the color will result in a variation of gray. To get yellow - especially a brighter yellow - you'd have to use an overbright palette, i.e. 512, 512, 255, to have something that looks white but when darkened becomes yellow. Such a thing is currently not supported.