by Major Cooke » Tue Jun 06, 2017 5:18 am
All monsters in D4D have a 1 tic delay before their disappearance. You can check their xdeaths yourself if you want.
Code: Select all
XDeathNoDrops:
TNT1 A 1
{
bThruActors = true;
XDeathGush();
D4DropItems();
D4DropCash(CashMultiplier,CashDropper); //"ArachnoCashGiver");
A_KillMaster("Massacre",KILS_FOILINVUL,null,"D4DSpawner");
A_NoBlocking(); //just in case
if (RuneChance(RuneChance_Arach))
{ A_SpawnItemEx("ArachnotronRune",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION); }
}
Stop;
So that's not the issue with D4D's monsters.
All monsters in D4D have a 1 tic delay before their disappearance. You can check their xdeaths yourself if you want.
[code]XDeathNoDrops:
TNT1 A 1
{
bThruActors = true;
XDeathGush();
D4DropItems();
D4DropCash(CashMultiplier,CashDropper); //"ArachnoCashGiver");
A_KillMaster("Massacre",KILS_FOILINVUL,null,"D4DSpawner");
A_NoBlocking(); //just in case
if (RuneChance(RuneChance_Arach))
{ A_SpawnItemEx("ArachnotronRune",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION); }
}
Stop;[/code]
So that's not the issue with D4D's monsters.