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Dwelling Sin: The Mercenaries

Posted: Fri Sep 15, 2023 12:32 pm
by Jarewill
Hello ZDoom Forums!
Today I come bearing a new project that isn't really new, but its updates are new.

What is The Mercenaries?
This new game mode is based on its Resident Evil 4 counterpart complete with a timer, score counter, tracked highscores and a combo counter.
Initially released strictly for Dwelling Sin, it has been since updated with a vanilla version that works with other gameplay mods.
It still only has 3 different maps, but more will eventually come. I was mainly focusing on updating the code first.

The project needed to be split into two versions due to major code differences.
Original version for use with Dwelling Sin: [DOWNLOAD]
Vanilla conversion for use with anything else: [DOWNLOAD]
Vanilla conversion has been tested with the following mods:
> Nightmare Logic II by Dr_Cosmobyte
> Aracnocide (both weapons and monsters) by Dr_Cosmobyte
> Factotum by Dr_Cosmobyte
> Mars Mercenary by That0neBr075
> Hell Caliber by Samarai1000
> Rampancy by Yholl
> GMOTA by Combine_Kegan
> Combined Arms by Combine_Kegan
> Rebel Rumble by Captain J
Spoiler: [VIDEOS]
Spoiler: [CREDITS]
Enjoy.

Re: Dwelling Sin: The Mercenaries

Posted: Fri Sep 15, 2023 9:56 pm
by Brohnesorge
Way past cool. Excuse me while I throw everything at this.

Re: Dwelling Sin: The Mercenaries

Posted: Tue Feb 06, 2024 10:53 pm
by AliciaPendragon
Any updates for this?

Re: Dwelling Sin: The Mercenaries

Posted: Wed Feb 07, 2024 5:32 am
by Jarewill
It depends.
Is there anything in particular you want to see in an update for this?

Re: Dwelling Sin: The Mercenaries

Posted: Wed Feb 07, 2024 11:17 am
by AliciaPendragon
More maps would be nice.

Re: Dwelling Sin: The Mercenaries

Posted: Wed Feb 07, 2024 1:04 pm
by Jarewill
Frankly I do not enjoy making maps, I am very much so a code-oriented modder.
That being said, I made sure that adding new maps is a very easy experience, all you need to do is include the main mercenaries script and event handler, set a few variables and it works.
All is commented inside the mod's ACS source files as well.