Some zDoom problems

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Necromage
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Some zDoom problems

Post by Necromage »

For the map I am working on it is mostly underwater. For some reason after going into the deep water it will start poisining you. None of the sectors or options are set to damage and I have tried everything I can think of. My second problem is that everytime I make a bridge the textures go strait to the ceiling but you can still use the bridge a the hieght it is supposed to be at. And thirdly: is it possible to change the f_sky1 flat with out changing the sky textures? :?
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Graf Zahl
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Post by Graf Zahl »

1. You run out of air. Doomguy's air supply is a ridiculous 10 seconds! You can nothing about it until Randy finally decides to make this value configurable through ACS or something.
2. What kind of bridge do you make? There are so many ways that we have to know at least what you are doing.
3. What do you want to do with the sky? THere are several ways to manipulate it buzt to suggest the correct on we need to know which kind of effect you want to achieve.
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Necromage
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Post by Necromage »

Okay, that just about ruins my water level. :(
As far as the bridge goes: its hard to describe but basically I make a sector that all the lines except the end ones are double sided within the same sector. The end ones have their backs to the sectors that the bridge should span. Then I add the a 32 radious bridge thing with a z-hieght that is 4 units below the top.
For the sky I want to be able to have differnt sky for every other map or so.
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Post by TheDarkArchon »

Necro: Give the player a radiation suit in the water level. The Rad suit protects against drowning.
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Graf Zahl
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Post by Graf Zahl »

NecroMage wrote:Okay, that just about ruins my water level. :(
The radiation suit will help. But it's a pain in the ass.

EDIT: And now I try to do something about it!
As far as the bridge goes: its hard to describe but basically I make a sector that all the lines except the end ones are double sided within the same sector. The end ones have their backs to the sectors that the bridge should span. Then I add the a 32 radious bridge thing with a z-hieght that is 4 units below the top.
You have to align the textures in the editor. By default they are set at the ceiling. Change the texture y-offset.
For the sky I want to be able to have differnt sky for every other map or so.
MAPINFO is your friend. There you can define a separate sky for each level.
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Post by Enjay »

Graf Zahl wrote:MAPINFO is your friend. There you can define a separate sky for each level.
And if you really want to push the boat out, you could construct skyboxes to have "3D skies" - and make a different one for each level, or even use skybox pickers to use different skyboxes on different parts of the same level. You could even use static init to use different texture skies in different parts of a level.

But, um, yeah, for the most part, MAPINFO is exactly what you need. :thumb:
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Post by Necromage »

Just 1 more question. What is the spawn id for the radiation suit if there is one (I looked at the list that Randy has but I did not find it)?
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Graf Zahl
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Post by Graf Zahl »

T_IRONFEET (yes, it's badly named)
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Your Name Is
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Post by Your Name Is »

Problem #1)

Try a rad suit.

Problem #2)

Align your textures.

Problem #3)

Put this in the MAPINFO lump: "sky rsky1 0"
Or replace rsky1 with any flat or texture.
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Post by Necromage »

Okay, I think I got this. Thanx a lot guys.

Everything works now. :lol:
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Post by Your Name Is »

Glad we helped.
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