- Thing_WalkTo(tid, destid, speed, wait): Causes a thing with the tid of tid to walk (or run, fly, wha-ever) to a thing with the tid of destid at a speed of speed. Unlike Thing_SetGoal, the thing will go straight to the destid, ignoring everything else, without going off the path, even if shot. The moving thing will use it's regular movement state and animations while it goes to destid.
If wait is 0 the script continues normally. If wait is 1, the script is halted until the thing reaches its destination. - Thing_Attack(attacker, victim, type): Cause a thing with the tid of attacker to attack a thing with the tid of victim. Type specifies what attack it will use:
- 0 = Missile
- 1 = Melee
- Other numbers could be other attack states
- Thing_Sprite(tid, sprite): Causes a thing with the tid of tid to change its sprite to the string, sprite. Example:
Thing_Sprite(49, "HEADA") would cause all things of 49 tid to look like a cacodemon. Angles still behave normally.
Feature Request (Related to Machinama)
- Macil
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Feature Request (Related to Machinama)
I was thinking of making a large machinama (i mean a movie made in ZdooM preferably mainly through ACS), and I realized some problems. So I have some feature requests:
Did you read the wiki?
Thing_WalkTo:
use Thing_SetGoal or ActorMover
Thing_Attack:
use Thing_Hate
Thing_Sprite:
use SetMarineSprite (can be applied only on ScriptedMarines)
Thing_WalkTo:
use Thing_SetGoal or ActorMover
Thing_Attack:
use Thing_Hate
Thing_Sprite:
use SetMarineSprite (can be applied only on ScriptedMarines)
Did you read his post?
Thing_SetGoal wouldn't work for his purposes because creatures using it react if shot. He wants to be able to ignore such things.
It sounds like he wants Thing_Attack to instantly set off a single attack, whereas Thing_Hate has the creature make multiple attacks (i.e. until the target is dead), and only if the target is visible and within range. Even then the Thing_Hate creature may wander around a little bit before setting off an attack.
He wants to Thing_Sprite to be able to change ANY creature, not just scripted marines.
Thing_SetGoal wouldn't work for his purposes because creatures using it react if shot. He wants to be able to ignore such things.
It sounds like he wants Thing_Attack to instantly set off a single attack, whereas Thing_Hate has the creature make multiple attacks (i.e. until the target is dead), and only if the target is visible and within range. Even then the Thing_Hate creature may wander around a little bit before setting off an attack.
He wants to Thing_Sprite to be able to change ANY creature, not just scripted marines.
Last edited by NiGHTMARE on Mon Oct 04, 2004 7:09 am, edited 1 time in total.
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