DUMP Episode 3: BFG Edition [map + weapons released]

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StatisticalHourglass
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

the map is fine, it was a big challenge, I had a lot of fun, and had to use everything at my disposal to win.
Zerrer
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Zerrer »

mumblemumble wrote: - Name: TPBUNKER
Much too cramped. The box maze was uncomfortable, and the various computer desks didn't look like computers- they were too tall.

Everything seems like it needs to be much larger, except a bit shorter. There's not a lot of room to maneuver. Well, there's absolutely no room to maneuver.

I didn't finish it- I got the red and blue keys before I got distracted.
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skyrish10
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by skyrish10 »

Combine_Kegan wrote:Image Image
Weapn: Tesla Rifle
Link: https://www.dropbox.com/s/t90lkabcqq4hx ... e.pk3?dl=0
Name: TeslaRifle
Credits: Heretic, Battlefield 2142, the Electro gun and Action machine gun from Realm667, WildWeasel, MK2 and 3, additional credits located inside
Tier: Shotgun

So, here's my first submission to DUMP 3, a wind up lightning shotgun with three different firing modes and a limitless supply of ammunition as long as you keep it charged.
That Tesla Rifle reminds me the one from the Fallout 4 Automatron DLC
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TerminusEst13
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by TerminusEst13 »

mumblemumble wrote:Oh also, the map was not intended to include jumping haha.
Please edit your map so that it works fine with jumping. Jumping/crouching is always enabled for DUMP entries, and this is even specified in the OP. :D
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Darsycho
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Darsycho »

Done taking that dump, took ten days. First version is available.
Spoiler: Beware, I LIVE
- Download link:http://www.mediafire.com/download/1222m ... ArchV1.wad
EDIT: Updated version! http://www.mediafire.com/download/v351f ... ArchV2.wad
EDIT: Updated again! http://www.mediafire.com/download/868do ... ArchV3.wad
EDITZO - UP-DIDDLY-DOO-DINGER-DATED!
- Name: Realm of the Sempiternal Archvile
- Credits: Cage for custom textures. Music is from: https://modarchive.org/index.php?reques ... ery=178355
- Quote: Remember, press the big big button to defeat the Sempiternal Archvile!
Last edited by Darsycho on Sat Jul 02, 2016 1:57 pm, edited 5 times in total.
floatRand
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by floatRand »

Spoiler:
Another entry since I have too much time in my hands.
It's easier than library I made ( vastly more spacious ), I might have to do some ammo-adjustments later on.
Last edited by floatRand on Sat Jun 11, 2016 2:33 pm, edited 1 time in total.
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CharlieTheGnarly
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CharlieTheGnarly »

Here's my map, "Dropoff"
[Images]
Spoiler:
It's the first one I've made for Doom, but I've had experience in Hammer before. It's a simple techbase level, in fact I'm planning on making a megawad eventually, and this'll be the first level. Cheers.

DL: https://www.dropbox.com/s/g730e14tliuee ... S_DUMP3.7z
Name: Dropoff
Credits: Music is "Upper Norfair" from Super Metroid, all textures are from Doom 2
Quote: Don't forget to unpeg your lower door textures!
Last edited by CharlieTheGnarly on Sat Jun 11, 2016 2:19 pm, edited 2 times in total.
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

I would've used Imigur to upload this, but I couldn't. Image (If it's not showing, http://postimg.org/image/chrvqyfq3/)

Also, https://imgsafe.org/ apparently finds this pic "illegal".
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Hellser
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Hellser »

CharlieTheGnarly wrote:Here's my map, "Dropoff"
Those image links aren't working, by the way. Please read this, especially the "POSTING IMAGES AND VIDEOS - Learn how to embed your pictures and Youtube videos the RIGHT way." bit.
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CharlieTheGnarly
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CharlieTheGnarly »

Hellser wrote:
CharlieTheGnarly wrote:Here's my map, "Dropoff"
Those image links aren't working, by the way. Please read this, especially the "POSTING IMAGES AND VIDEOS - Learn how to embed your pictures and Youtube videos the RIGHT way." bit.
Looks like Dropbox still has to be finicky with hosting images. Sorry about the mess, I'll get it fixed right away.

EDIT: Hope these work now, I'm hosting them through Imgur.
Flipy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Flipy »

I had no prior experience with making maps in doom, but my brother insisted if I were to ever try and do it, do it for DUMP.

Image

Still working on it but thats what ive made so far.

Starts off outside the building and as you go on it becomes more demonic and in the back is portal to hell or something
Last edited by Flipy on Sat Jun 11, 2016 3:48 pm, edited 1 time in total.
floatRand
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by floatRand »

Oomph, I did some alterations to my map.
https://my.mixtape.moe/mrutvb.zip
( new version ), also updated the previous link.

Mostly fiddling around with ammunition and increased a brightness wee bit.
Also changed some monsters - it still shouldn't too difficult map.
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Vbob
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Vbob »

Name: Ruins & Lava
Credits: Castlevania Dracula X - Theme of Richter (Sequenced by Jay Reichard) (from here)
Quote: "Wow, that's a lot of red textures"
Link

Probably the last version until we get into the testing phase
mumblemumble
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by mumblemumble »

Zerrer wrote:
mumblemumble wrote: - Name: TPBUNKER
Much too cramped. The box maze was uncomfortable, and the various computer desks didn't look like computers- they were too tall.

Everything seems like it needs to be much larger, except a bit shorter. There's not a lot of room to maneuver. Well, there's absolutely no room to maneuver.

I didn't finish it- I got the red and blue keys before I got distracted.
Its kinda meant to be cramped : an area thats over capacity, not really "arranged" to be defensable from where you attack at first, and meant to be kinda challenging to use rockets in as well. The yellow skull hallway in particular is meant to be a bitch to do without blowing yourself up / getting overrun. Unless term says otherwise, don't plan on changing, Plus HD makes me partial to cramped areas with lots of cover.

Computers being tall sounds like an aesthetics complaint
TerminusEst13 wrote:
mumblemumble wrote:Oh also, the map was not intended to include jumping haha.
Please edit your map so that it works fine with jumping. Jumping/crouching is always enabled for DUMP entries, and this is even specified in the OP. :D
Alright, all I had to edit was the box mazes, everything else should be fine. Sorry about that. By the way, will weapons in dump 3 be randomized for levels / will there be a cvar to allow mods to work with it, like HD, demonsteele, and brutal doom? Just curious

Updated my map. Slightly (a little) less cramped in the warehouse, more monsters, ammo, redid areas with jumping in mind
https://www.mediafire.com/?eghr7iqlt4klhkl

Also gave the map a proper title "attack from within"
Last edited by mumblemumble on Sat Jun 11, 2016 3:57 pm, edited 3 times in total.
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Hellser
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Hellser »

Flipy wrote:I had no prior experience with making maps in doom, but my brother insisted if I were to ever try and do it, do it for DUMP.
I agree. I got my will to map again thanks to DUMP.
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