[Request] Editor Frontend for Kaiser's Strife Dialog C.

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Tormentor667
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[Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Tormentor667 »

Is there anyone out there who is able to code a little frontend for Kaiser's Strife Dialog Compiler? I mean... it shouldn't be too hard as the code itself isn't too complicated but I really would like to have something that's easier to work with.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Cutmanmike »

Seconded
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Enjay »

I'm sure there already is one. It was posted on these boards a few months ago.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Blzut3 »

And multiple times too. Its not exactly a front end since it doesn't use KSSC, but it can export to KSSC.

http://bitowl.com/downloads/Dialog_Edit ... it_05A.zip

There is a chance I'll get around to doing a C++ version of this, but don't expect it anytime soon.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Enjay »

Yup, that's the one I was thinking of.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Gez »

Ideally, though, it's the ZDoom engine itself that should be made able to read a text version of dialogue lumps... Of course it's not a high priority, but that's the prerequisite to generalizing and expanding the dialogue subsystem.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Tormentor667 »

How do I use that? It's a JAR file?! ...

...something that can import and export a txt file that you can later compile with KSSC would be awesome.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Cutmanmike »

Jar is a java file, you probably need to install it.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Tormentor667 »

I have the latest Java installed, but when I try to open it with Java, nothing happens
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Gez »

A .jar file (java archive) is like a pk3: it's really a zip. Open it in an archiver and check whether it really contains java code or whether there's a problem.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Tormentor667 »

Opening it with winzip shows an emtpy archive...
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Gez »

That explains a lot.
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Blzut3 »

If you have Java installed double clicking it should do fine. If the jar is actually empty I would suggest redownloading since I haven't updated the program in awhile so I doubt it was a bad upload. If double clicking does not work you can try:

Code: Select all

C:\Path\to\java.exe -jar DialogEdit.jar
Tormentor667 wrote:...something that can import and export a txt file that you can later compile with KSSC would be awesome.
I don't know why you would do that. You can safely ignore KSSC altogether with my program. (Using the internal compiler/decompiler has a higher chance of the results being correct.)
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Tormentor667 »

Oh well, okay, I will redownload the file retry ;)
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Re: [Request] Editor Frontend for Kaiser's Strife Dialog C.

Post by Tormentor667 »

Another question: Why does it need the strife.wad? Is this for Strife only or also for custom DECORATEd actors that can be talked to?!
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