So as an example, this:
Code: Select all
TNT1 A 0 A_Raise
TNT1 A 1 A_Raise
Loop
Code: Select all
TNT1 A 1 A_Raise(2)
Loop
Moderator: GZDoom Developers
Code: Select all
TNT1 A 0 A_Raise
TNT1 A 1 A_Raise
Loop
Code: Select all
TNT1 A 1 A_Raise(2)
Loop
Oops. Sorry for not searching first... either way, any chance this could be implemented in the future?NeuralStunner wrote:I thought I'd seen this before: Old Topic
Yes, however it causes weird problems.Gez wrote:Note that you can also do this:
TNT1 A 1 { A_Raise; A_Raise; }