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A_CustomRailgun used from projectile uses projectile's decal

Posted: Wed Apr 03, 2019 1:54 pm
by Jekyll Grim Payne
A rather annoying and counter-intuitive fact: if you make a projectile that fires railguns with A_CustomRailgun for some sort of a decorative effect, those rails will use the projectile's decal even if the rail's puff has +NODECAL and/or decal "none". I don't know if this is strictly speaking a bug but it doesn't make a lot of sense to me. Attaching an example with PlasmaBall replacement.