Page 1 of 1
Sector glow affects PBR
Posted: Thu Feb 07, 2019 10:01 am
by zhadoom
Hello!
Glowing sector ceilings and floors iluminate their walls plus sprites passing along the sector.
In contrast, they don't cause a reflection on PBR (according to their specular maps), like a dynamic light would do it.
Is it possible to let sector glow affect PBR as well?
Kind regards
zhd
Re: Sector glow affects PBR
Posted: Thu Feb 07, 2019 3:03 pm
by dpJudas
Not in any easy way I'm afraid.
Note: a specular map texture is not PBR. That's a classic material with a specular map. For things to be PBR the material needs to use a different set of textures (albedo + ao + roughness + metalness). It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR. Most likely because the feature was introduced at the same time as PBR textures were.
Re: Sector glow affects PBR
Posted: Fri Feb 08, 2019 9:51 am
by zhadoom
Hello!
Thanks for responding!
It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR.
You're welcome!
As a non-programer I tend to be imprecise in terminology.
Not in any easy way I'm afraid.
Don't worry, it's not urgent
Kind regards
zhd