Sector glow affects PBR

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zhadoom
Posts: 39
Joined: Mon Feb 04, 2019 10:06 am

Sector glow affects PBR

Post by zhadoom »

Hello!

Glowing sector ceilings and floors iluminate their walls plus sprites passing along the sector.
In contrast, they don't cause a reflection on PBR (according to their specular maps), like a dynamic light would do it.

Is it possible to let sector glow affect PBR as well?

Kind regards
zhd
dpJudas
 
 
Posts: 3172
Joined: Sat May 28, 2016 1:01 pm

Re: Sector glow affects PBR

Post by dpJudas »

Not in any easy way I'm afraid.

Note: a specular map texture is not PBR. That's a classic material with a specular map. For things to be PBR the material needs to use a different set of textures (albedo + ao + roughness + metalness). It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR. Most likely because the feature was introduced at the same time as PBR textures were.
zhadoom
Posts: 39
Joined: Mon Feb 04, 2019 10:06 am

Re: Sector glow affects PBR

Post by zhadoom »

Hello!

Thanks for responding!
It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR.
You're welcome!
As a non-programer I tend to be imprecise in terminology. :wink:
Not in any easy way I'm afraid.
Don't worry, it's not urgent :wink:

Kind regards
zhd
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