Hello!
Glowing sector ceilings and floors iluminate their walls plus sprites passing along the sector.
In contrast, they don't cause a reflection on PBR (according to their specular maps), like a dynamic light would do it.
Is it possible to let sector glow affect PBR as well?
Kind regards
zhd
Sector glow affects PBR
Moderator: GZDoom Developers
Re: Sector glow affects PBR
Not in any easy way I'm afraid.
Note: a specular map texture is not PBR. That's a classic material with a specular map. For things to be PBR the material needs to use a different set of textures (albedo + ao + roughness + metalness). It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR. Most likely because the feature was introduced at the same time as PBR textures were.
Note: a specular map texture is not PBR. That's a classic material with a specular map. For things to be PBR the material needs to use a different set of textures (albedo + ao + roughness + metalness). It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR. Most likely because the feature was introduced at the same time as PBR textures were.
Re: Sector glow affects PBR
Hello!
Thanks for responding!
As a non-programer I tend to be imprecise in terminology.
Kind regards
zhd
Thanks for responding!
You're welcome!It doesn't affect your question, but I figured I'd mention it anyway since unfortunately a large portion of the Doom community started calling specular textures PBR.
As a non-programer I tend to be imprecise in terminology.

Don't worry, it's not urgentNot in any easy way I'm afraid.

Kind regards
zhd