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Armor display full screen HUD - intended change?
Posted: Mon Apr 10, 2017 5:00 am
by Enjay
Is this change intended?
GZDoom 2.4.0 No armor display until armor is picked up
2.5pre-282-g287a093 Armor display starts like this (and then changes to an armor helmet and 1 if you pick up the armor bonus in this room)
Also, the positions of the numbers (on the counters on both sides of the screen) have changed slightly:

Again, intended?
Re: Armor display full screen HUD - intended change?
Posted: Wed Apr 12, 2017 8:21 pm
by oldschoolgamer1983
Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious?

Re: Armor display full screen HUD - intended change?
Posted: Wed Apr 12, 2017 8:28 pm
by Nevander
I don't know if that reply was sarcasm but even if this was intended, it should 100% be reverted.
Re: Armor display full screen HUD - intended change?
Posted: Wed Apr 12, 2017 8:29 pm
by wildweasel
oldschoolgamer1983 wrote:Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious?

Except that Enjay has noticed that the Armor indicator is always there, from the start, in recent dev builds.
Re: Armor display full screen HUD - intended change?
Posted: Wed Apr 12, 2017 8:50 pm
by oldschoolgamer1983
wildweasel wrote:oldschoolgamer1983 wrote:Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious?

Except that Enjay has noticed that the Armor indicator is always there, from the start, in recent dev builds.
Talking about the devbuilds. Sorry, My mistake. Well, they are beta-ish of some sort. Things like this could happen.

Re: Armor display full screen HUD - intended change?
Posted: Wed Apr 12, 2017 9:27 pm
by Nash
Looks like some minor oversights during transitioning to the scriptified HUD system. Best report them.
Re: Armor display full screen HUD - intended change?
Posted: Thu Apr 13, 2017 5:12 am
by Enjay
Re: Armor display full screen HUD - intended change?
Posted: Thu Apr 13, 2017 12:45 pm
by Graf Zahl
The spacing is intentional, btw. While I was converting the screens I took care of some small issues where things could easily overlap and gave them a bit more room.
The ammo in particular could easily overlap if a somewhat larger icon was used.
Re: Armor display full screen HUD - intended change?
Posted: Thu Apr 13, 2017 12:48 pm
by Enjay
Good to know, thanks.