Page 1 of 1

Armor display full screen HUD - intended change?

Posted: Mon Apr 10, 2017 5:00 am
by Enjay
Is this change intended?

GZDoom 2.4.0 No armor display until armor is picked up
Image

2.5pre-282-g287a093 Armor display starts like this (and then changes to an armor helmet and 1 if you pick up the armor bonus in this room)
Image

Also, the positions of the numbers (on the counters on both sides of the screen) have changed slightly:
Image
Again, intended?

Re: Armor display full screen HUD - intended change?

Posted: Wed Apr 12, 2017 8:21 pm
by oldschoolgamer1983
Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious? :)

Re: Armor display full screen HUD - intended change?

Posted: Wed Apr 12, 2017 8:28 pm
by Nevander
I don't know if that reply was sarcasm but even if this was intended, it should 100% be reverted.

Re: Armor display full screen HUD - intended change?

Posted: Wed Apr 12, 2017 8:29 pm
by wildweasel
oldschoolgamer1983 wrote:Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious? :)
Except that Enjay has noticed that the Armor indicator is always there, from the start, in recent dev builds.

Re: Armor display full screen HUD - intended change?

Posted: Wed Apr 12, 2017 8:50 pm
by oldschoolgamer1983
wildweasel wrote:
oldschoolgamer1983 wrote:Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious? :)
Except that Enjay has noticed that the Armor indicator is always there, from the start, in recent dev builds.
Talking about the devbuilds. Sorry, My mistake. Well, they are beta-ish of some sort. Things like this could happen. :)

Re: Armor display full screen HUD - intended change?

Posted: Wed Apr 12, 2017 9:27 pm
by Nash
Looks like some minor oversights during transitioning to the scriptified HUD system. Best report them.

Re: Armor display full screen HUD - intended change?

Posted: Thu Apr 13, 2017 5:12 am
by Enjay

Re: Armor display full screen HUD - intended change?

Posted: Thu Apr 13, 2017 12:45 pm
by Graf Zahl
The spacing is intentional, btw. While I was converting the screens I took care of some small issues where things could easily overlap and gave them a bit more room.
The ammo in particular could easily overlap if a somewhat larger icon was used.

Re: Armor display full screen HUD - intended change?

Posted: Thu Apr 13, 2017 12:48 pm
by Enjay
Good to know, thanks.