formula/flexibility for dropitem&other properties
Posted: Sun Mar 13, 2016 10:55 am
Basicly;
Allow adding a formula with math/acs calling to dropitem, specially randomspawner's.
Considering the amount of mods with drops and monster randomization, having ability to make formula and call ACS directly to drop chance calculation (with CVAR & stuff) without having to go through a long long chain of A_Jumps would make many modders life much easier if they wish to provide players ability to tweak drop rates and spawn rates.
Granted, with normal itemdrops being limited to values 0 - 256, it might not be as useful in that area, but randomspawners weight selection which seemingly doesnt seem to have a ceiling, would definatly benefit from this.
Hell, even health, speed, damage and similar properties that have similar numeric values that aren't completely restricted could benefit from being able to get some formula in them for easier toggleablility/tweak ability with ACS/cvars rather than going through very hacky whacky paths if you wish to give players more flexible difficulty toggles or something similar.
Allow adding a formula with math/acs calling to dropitem, specially randomspawner's.
Considering the amount of mods with drops and monster randomization, having ability to make formula and call ACS directly to drop chance calculation (with CVAR & stuff) without having to go through a long long chain of A_Jumps would make many modders life much easier if they wish to provide players ability to tweak drop rates and spawn rates.
Granted, with normal itemdrops being limited to values 0 - 256, it might not be as useful in that area, but randomspawners weight selection which seemingly doesnt seem to have a ceiling, would definatly benefit from this.
Hell, even health, speed, damage and similar properties that have similar numeric values that aren't completely restricted could benefit from being able to get some formula in them for easier toggleablility/tweak ability with ACS/cvars rather than going through very hacky whacky paths if you wish to give players more flexible difficulty toggles or something similar.