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[Release] Megabounce+ r09 (28/08/2022) - AKA Bouncy Doom

Posted: Wed Jun 24, 2015 4:05 pm
by Beed28

(or as TerminusEst13 once called it, "Bouncy Doom")
Spoiler:
What would Doom be like if the game world started jumping on a trampoline? What if entire maps become humongous bouncy castles? Welcome to Mr. Giovanni Romero's Wild Ride, where the ride never ends! Each bump lifts you up off of your feet and into the air, and additionally, everything else; monsters, barrels, items, everything; also jumps upwards. You can take advantage of this, though, to reach higher ledges! But it's hard to run around; manoeuvring is now more difficult because everything is so bouncy. Be careful around narrow ledges, you could easily be shaken off of them! Enjoy falling in MAP24 over and over!

To help you out, certain powerup spawn points will have a chance to spawn a pair of boots that cuts down on your bouncing while they're active, whilst also providing protection against damaging floors.

There is also a settings menu where you can you can adjust several options, such as the strength of the bouncing, how frequent it is, how well you can control whilst airborne, and more!

For an even more chaotic flavour, you can flip on a setting where each map has its own bounciness settings based on the map's checksum, regardless of how many times you replay them. Some maps might not bounce as much, while other may prove to be a rollercoaster ride throughout.
(note if you want to see what settings the map will provide, set the console value 'sv_megabounceplus_debug_mapsettings' to 1 and the settings will pop up in the console upon starting the map (but not when loading a save game))

Should be compatible with most mappacks and gameplay mods. Megabounce+ now uses ZScript, and so it will not be compatible with older stuff like ZDoom or Zandronum.

Motion sickness warning, obviously. If you do find it nauseating or headache inducing, however, try going into the settings menu and turning on the "Dampen Screen Bouncing" option, or alternatively, turning down the "Screen Bounce Intensity" slider.

CHANGELOG:
Spoiler:
CREDITS:
Spoiler:
DOWNLOAD:
Please use the latest ZDoom/GZDoom version!
r09: https://www.dropbox.com/s/c778mqx9ofec8 ... 9.pk3?dl=1

OLD DOWNLOADS
Spoiler:

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Wed Jun 24, 2015 4:15 pm
by Silentdarkness12
Pfff.....upload a video instead of a gif please....

Seems like a good way to troll in netplay though.

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Wed Jun 24, 2015 4:16 pm
by MaxED
Oh boy, that brought some old memories :)

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Wed Jun 24, 2015 4:27 pm
by Beed28
Silentdarkness12 wrote:Pfff.....upload a video instead of a gif please....

Seems like a good way to troll in netplay though.
If you click on the gif, you can view a HTML5 version of the animation that runs at 60 FPS.

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 12:38 am
by YukesVonFaust
KEEP BOUNCIN'
btw, what's the news on ContraDoom?

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 1:27 am
by taufan99
Bounce 'till death!
Whoops, I mean, bounce 'till forever!

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 2:53 am
by MaxED
OK, I've decided to make a couple of improvements to this thingy:
- removed quake effect, made delays between bounces much less random -> 384.26% smoother bouncing experience for all family.
- stuff is no longer bounced while midair
- players now have full air control
- new bounce sound effects
- catchy tune!

GET BOUNCING!

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 6:31 am
by Beed28
Neat; although the removal of the quake effect kinda takes away from the bouncy world feel. It's weird to see things just jump while the world stays static. Having a quake effect definitely gives the feeling the world's a bouncy place.

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 6:31 am
by MaxED
...and headakes. VERY quickly.

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 7:53 am
by faslrn
I would love to see a velcro powerup where you can stick to walls. Just like bouncy castles.

https://www.youtube.com/watch?v=zD2SBh7Kqgs

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Posted: Thu Jun 25, 2015 11:52 am
by Beed28
I'm going to make a small update, but something I'd like to see is a TITLEPIC.

I would love it if someone made a TITLEPIC that fits in with the bouncy mood. Something cartoony, like an interior shot of an inflatable techbase and things jumping around. Nothing obscene, though.

Re: [RELEASE] Doom: Megabounce r02 - The world is bouncy!

Posted: Thu Jun 25, 2015 5:45 pm
by Beed28
New update! This fixes a few things, as well as integrate an option to keep the bounce delays constant.

CHANGELOG:
Spoiler:
DOWNLOAD r02: https://www.sendspace.com/file/aht79g

Re: [RELEASE] Doom: Megabounce r02 - The world is bouncy!

Posted: Fri Jun 26, 2015 6:44 pm
by Laggy
Darnit Beed, of course you would make something like this (again)!

Re: [RELEASE] Doom: Megabounce r02 - The world is bouncy!

Posted: Sat Jun 27, 2015 2:42 pm
by Beed28
You know me too well, Laggy. :P

Also, no feedback on the new version? Also, what are your favourite maps/map packs to play this on?

Re: [RELEASE] Doom: Megabounce r03 - Now large maps are boun

Posted: Sun Jul 05, 2015 6:08 pm
by Beed28
New update! Want to bounce on huge maps, such as Deus Vult MAP05 or Back to Saturn X Episode 2 MAP20? Buckle up, 'cause it's gonna be a bumpy ride.

CHANGELOG:
Spoiler:
DOWNLOAD r03: https://www.sendspace.com/file/xgnvsa