[Release] Megabounce+ r09 (28/08/2022) - AKA Bouncy Doom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

[Release] Megabounce+ r09 (28/08/2022) - AKA Bouncy Doom

Post by Beed28 »


(or as TerminusEst13 once called it, "Bouncy Doom")
Spoiler:
What would Doom be like if the game world started jumping on a trampoline? What if entire maps become humongous bouncy castles? Welcome to Mr. Giovanni Romero's Wild Ride, where the ride never ends! Each bump lifts you up off of your feet and into the air, and additionally, everything else; monsters, barrels, items, everything; also jumps upwards. You can take advantage of this, though, to reach higher ledges! But it's hard to run around; manoeuvring is now more difficult because everything is so bouncy. Be careful around narrow ledges, you could easily be shaken off of them! Enjoy falling in MAP24 over and over!

To help you out, certain powerup spawn points will have a chance to spawn a pair of boots that cuts down on your bouncing while they're active, whilst also providing protection against damaging floors.

There is also a settings menu where you can you can adjust several options, such as the strength of the bouncing, how frequent it is, how well you can control whilst airborne, and more!

For an even more chaotic flavour, you can flip on a setting where each map has its own bounciness settings based on the map's checksum, regardless of how many times you replay them. Some maps might not bounce as much, while other may prove to be a rollercoaster ride throughout.
(note if you want to see what settings the map will provide, set the console value 'sv_megabounceplus_debug_mapsettings' to 1 and the settings will pop up in the console upon starting the map (but not when loading a save game))

Should be compatible with most mappacks and gameplay mods. Megabounce+ now uses ZScript, and so it will not be compatible with older stuff like ZDoom or Zandronum.

Motion sickness warning, obviously. If you do find it nauseating or headache inducing, however, try going into the settings menu and turning on the "Dampen Screen Bouncing" option, or alternatively, turning down the "Screen Bounce Intensity" slider.

CHANGELOG:
Spoiler:
CREDITS:
Spoiler:
DOWNLOAD:
Please use the latest ZDoom/GZDoom version!
r09: https://www.dropbox.com/s/c778mqx9ofec8 ... 9.pk3?dl=1

OLD DOWNLOADS
Spoiler:
You do not have the required permissions to view the files attached to this post.
Last edited by Beed28 on Sun Aug 28, 2022 4:12 pm, edited 11 times in total.
User avatar
Silentdarkness12
Posts: 1555
Joined: Thu Aug 15, 2013 5:34 pm
Location: Plains of Pride

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by Silentdarkness12 »

Pfff.....upload a video instead of a gif please....

Seems like a good way to troll in netplay though.
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by MaxED »

Oh boy, that brought some old memories :)
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by Beed28 »

Silentdarkness12 wrote:Pfff.....upload a video instead of a gif please....

Seems like a good way to troll in netplay though.
If you click on the gif, you can view a HTML5 version of the animation that runs at 60 FPS.
User avatar
YukesVonFaust
Posts: 1314
Joined: Mon Feb 09, 2015 9:00 am
Location: why the hell did they remove custom titles for this?

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by YukesVonFaust »

KEEP BOUNCIN'
btw, what's the news on ContraDoom?
User avatar
taufan99
Posts: 371
Joined: Sun Jul 31, 2011 8:42 pm
Location: Indonesia

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by taufan99 »

Bounce 'till death!
Whoops, I mean, bounce 'till forever!
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by MaxED »

OK, I've decided to make a couple of improvements to this thingy:
- removed quake effect, made delays between bounces much less random -> 384.26% smoother bouncing experience for all family.
- stuff is no longer bounced while midair
- players now have full air control
- new bounce sound effects
- catchy tune!

GET BOUNCING!
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by Beed28 »

Neat; although the removal of the quake effect kinda takes away from the bouncy world feel. It's weird to see things just jump while the world stays static. Having a quake effect definitely gives the feeling the world's a bouncy place.
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by MaxED »

...and headakes. VERY quickly.
User avatar
faslrn
Posts: 503
Joined: Tue Mar 24, 2015 3:43 pm
Location: Steam: faslrn

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by faslrn »

I would love to see a velcro powerup where you can stick to walls. Just like bouncy castles.

https://www.youtube.com/watch?v=zD2SBh7Kqgs
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [RELEASE] Doom: Megabounce r01 - The world is bouncy!

Post by Beed28 »

I'm going to make a small update, but something I'd like to see is a TITLEPIC.

I would love it if someone made a TITLEPIC that fits in with the bouncy mood. Something cartoony, like an interior shot of an inflatable techbase and things jumping around. Nothing obscene, though.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [RELEASE] Doom: Megabounce r02 - The world is bouncy!

Post by Beed28 »

New update! This fixes a few things, as well as integrate an option to keep the bounce delays constant.

CHANGELOG:
Spoiler:
DOWNLOAD r02: https://www.sendspace.com/file/aht79g
User avatar
Laggy
Posts: 140
Joined: Thu Nov 06, 2014 4:16 pm
Location: I think so.

Re: [RELEASE] Doom: Megabounce r02 - The world is bouncy!

Post by Laggy »

Darnit Beed, of course you would make something like this (again)!
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [RELEASE] Doom: Megabounce r02 - The world is bouncy!

Post by Beed28 »

You know me too well, Laggy. :P

Also, no feedback on the new version? Also, what are your favourite maps/map packs to play this on?
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [RELEASE] Doom: Megabounce r03 - Now large maps are boun

Post by Beed28 »

New update! Want to bounce on huge maps, such as Deus Vult MAP05 or Back to Saturn X Episode 2 MAP20? Buckle up, 'cause it's gonna be a bumpy ride.

CHANGELOG:
Spoiler:
DOWNLOAD r03: https://www.sendspace.com/file/xgnvsa

Return to “Gameplay Mods”