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WASTELAND (v1.03) - A hub based mod in progress
Posted: Thu Sep 26, 2013 4:42 pm
by Cyberdemon531
Wasteland is a Doom 2 Mod for GZDoom that combines a hub system and objective based gameplay. You start off as a marine in training, right before a massive explosion destroys the entire continent. You wake up a few hours later in the rubble of your training facility. Hell has taken over, and you have to find a way to stop it.
I started making this years ago and have been working on it ever since (with some very extended breaks here and there) and I want to finally make a thread on it to see what other people think about it. I've sent it to some friends before and they seemed to like it, but I'd like a more broad opinion. Right now, there are 6 Maps, each connected to each other in a hub environment. They all interact with each other in different ways (I.e. pick up a key, bring it to another map, etc) and have various "objectives" to complete. I also use a lot of resources in it (music, monsters, textures, etc). I plan to have at least 20 maps in the final version, as well.
Oh yeah, and this requires GZDoom, and Jumping/Crouching, and Freelook is recommended.
I have a lot of information (pictures, videos, descriptions, etc) on this neat google document. As well as the download.
http://bombch.us/LPL
Any feedback is appreciated.

Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Thu Sep 26, 2013 10:44 pm
by RV-007
This project kicks ass. It's like Carson City (
link) or something like that. Excellent map details, yet no lagging. The only problem is that the name of the text context can sometimes inter-cross w/ the msg. I can't identify who was what that way. I guess the maps will have some story or something like that, lol.
Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Thu Sep 26, 2013 11:53 pm
by Cyberdemon531
I think it's based on your resolution. Because I tested it on all the resolutions, and a few of the very low ones had that issue. I'll try to fix it though.
Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Fri Sep 27, 2013 8:50 am
by Awesomeface879
This is a very great mod from what I've played through currently. The gameplay and details are just awesome, and it has a good storyline from what I've seen. EDIT: Finished this, and have some complaints on MAP06: 1. The key ambush. It is very annoying, and while the first part of it is okay, The custom revenant at the end is too much of a bullet sponge, and I ended up having to MDK him. 2. The ending. It would be much better to end it once you do all the objectives in MAP06, and not leave the player to go back to MAP05, And backtrack to the building and then move to MAP07, and then press a button for the ending.
Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Fri Sep 27, 2013 9:26 am
by Sergeant_Mark_IV
You are doing well and this project seems promissing, but please, PLEASE, don't freeze the player every time somebody talks something, or a message is received. This is extremely unnecessary and annoying.
Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Fri Sep 27, 2013 9:29 am
by Cyberdemon531
ok
Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Fri Sep 27, 2013 11:37 am
by Patriot1776
Yes, don't freeze the player. I noticed at one point , that when I got 'frozen' for a message, enemies could still see me and attack me, and they did, and I took some damage while the message was running and could not fight back. So yes, do not freeze the player, and make the messages viewable in the console, as I felt lost at times.
Another suggestion is that you should have a means for the player to check what their current objective is at any time. I could not really do that and so felt lost several times of what to do next, after seeing the objective only once, at the bottom corner of the screen where it was likely to be missed, and the player not having a way of checking what their current objective was.
Re: WASTELAND (v1.03) - A hub based mod in progress
Posted: Fri Sep 27, 2013 11:50 am
by Mav3rick
Damn i love it!! it was a nice back to quake 2

nice maps and good way to give some fredom, keep up the good work