
Wasteland is a Doom 2 Mod for GZDoom that combines a hub system and objective based gameplay. You start off as a marine in training, right before a massive explosion destroys the entire continent. You wake up a few hours later in the rubble of your training facility. Hell has taken over, and you have to find a way to stop it.
I started making this years ago and have been working on it ever since (with some very extended breaks here and there) and I want to finally make a thread on it to see what other people think about it. I've sent it to some friends before and they seemed to like it, but I'd like a more broad opinion. Right now, there are 6 Maps, each connected to each other in a hub environment. They all interact with each other in different ways (I.e. pick up a key, bring it to another map, etc) and have various "objectives" to complete. I also use a lot of resources in it (music, monsters, textures, etc). I plan to have at least 20 maps in the final version, as well.
Oh yeah, and this requires GZDoom, and Jumping/Crouching, and Freelook is recommended.
I have a lot of information (pictures, videos, descriptions, etc) on this neat google document. As well as the download.

http://bombch.us/LPL
Any feedback is appreciated.
