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[WIP] Nitemare 3D Reborn (Halted)

Posted: Wed Jan 23, 2013 1:57 pm
by MetroidJunkie
Basically, it's my attempt to recreate the Nitemare 3D engine using improved ZDoom functions such as swinging doors.

Ratios 4:3, 16:9, and 16:10 now supported.

Tested with the SVN version of GZDoom, OpenGL derivatives are recommended due to perceived visual distortions under ZDoom.




Download link to current version: http://www.mediafire.com/download/1166y ... mare3D.wad

Update: The stairs are now actual stairs, the hedge maze tops have been smoothened out, there are a couple decorative objects as well as pushable blocks, there are levels of brightness added for atmosphere, there's a new stone path floor added for the hedge mazes, and there's a bedroom floor. There are now more enemies as well as a turret gun obstacle.
Spoiler:
Latest Update: I have halted the project in favor of a remake using Unity, instead. I will provide the latest version of the WAD as soon as I manage to resolve my HDD issues, assuming they can be resolved.

Re: [WIP] Nitemare 3D Reborn

Posted: Wed Jan 23, 2013 2:08 pm
by Tormentor667
This is pretty nice :) But why only receating? Why not also enhancing?

Re: [WIP] Nitemare 3D Reborn

Posted: Wed Jan 23, 2013 2:12 pm
by MetroidJunkie
Tormentor667 wrote:This is pretty nice :) But why only receating? Why not also enhancing?
Enhancing is the idea, which is why it has features Nitemare 3D didn't like doors that swing open as well as an open night sky and grass floor for outdoors. At some point, I'll have more variety for floors/ceilings indoors as well.

Re: [WIP] Nitemare 3D Reborn

Posted: Wed Jan 23, 2013 3:08 pm
by Caleb26
Very nice. I've played Nitemare 3d looooong time ago - only episode 1. You can do something like Laz Rojas did with Wolf3d/SOD - different floors, ceilings + different heights in some sectors, shadows ect. You can also add score counter using Zdoom - very simple.

Re: [WIP] Nitemare 3D Reborn

Posted: Wed Jan 23, 2013 8:27 pm
by Abba Zabba
Looking forward to this.

Re: [WIP] Nitemare 3D Reborn

Posted: Wed Jan 23, 2013 11:43 pm
by MetroidJunkie
Caleb26 wrote:Very nice. I've played Nitemare 3d looooong time ago - only episode 1. You can do something like Laz Rojas did with Wolf3d/SOD - different floors, ceilings + different heights in some sectors, shadows ect. You can also add score counter using Zdoom - very simple.
Yeah, something like that would work. I should get into learning how to make custom HUDs, though. I can do scores, just not visibly on an HUD yet. At one point, I'll replace the Doom HUD with the one from Nitemare 3D but I've never modified HUDs before.

Re: [WIP] Nitemare 3D Reborn

Posted: Thu Jan 24, 2013 2:23 pm
by ibm5155
the game is strange, but the mod looks good :)
Just a noob question, did you created that hub face or it was on the original game? O_o

Re: [WIP] Nitemare 3D Reborn

Posted: Thu Jan 24, 2013 10:26 pm
by MetroidJunkie
ibm5155 wrote:the game is strange, but the mod looks good :)
Just a noob question, did you created that hub face or it was on the original game? O_o
Ha, no. It was in the original game;

Image

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 2:44 am
by CeeJay



Don't know if it's still being worked on or not though

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 9:04 am
by MetroidJunkie
CeeJay wrote:

Don't know if it's still being worked on or not though
Yeah, I saw that but the video's over 4 years old.

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 9:18 am
by Virtue
Ive never played this game but it has some pretty aweful graphics....

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 10:28 am
by Xaser
Heh, I remember having a lot of fun with Nitemare 3D as a kid. Thing is, if you're doing a ZDoom-based reboot, I'd rather see the direction go to full-on Doom-style mapping instead of sticking to Wolfenstein-ish bland corridors, to make the most out of a technical leap (and possibly make an even better game out of the result). Return of the Triad is an excellent example of this, for one.

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 10:52 am
by MetroidJunkie
Xaser wrote:Heh, I remember having a lot of fun with Nitemare 3D as a kid. Thing is, if you're doing a ZDoom-based reboot, I'd rather see the direction go to full-on Doom-style mapping instead of sticking to Wolfenstein-ish bland corridors, to make the most out of a technical leap (and possibly make an even better game out of the result). Return of the Triad is an excellent example of this, for one.
Well, keep in mind it's an extensive work in progress. I'd like to get more functionalities from the original game to work before I start focusing on improvements.

Image

The earlier Hugo games can give me an idea of how I can make aspects of the mansion look in a 3D space.

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 10:54 am
by Tapwave
Looks interesting, hope you'll have fun working on this, i'm gonna put this on my watchlist.

Re: [WIP] Nitemare 3D Reborn

Posted: Fri Jan 25, 2013 11:23 am
by Xaser
MetroidJunkie wrote:Well, keep in mind it's an extensive work in progress. I'd like to get more functionalities from the original game to work before I start focusing on improvements.
Some of the things you've been working on, like the teleport-stairs and dumbwaiters, are things that'd generally only make sense for a direct remake or similarly flat n' basic maps. If you move it past this, though, it could be neat.