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problem with the monsters :(

Posted: Sun Feb 05, 2012 7:54 am
by dobin123
hello to all,

i think it's really stupid question to ask but anyway, i made a map and the monsters are in the room that i made, so when i shoot only 1 monster all the monsters wake up to attack
i tried to hide the monsters and it's not helps :(
for example this wad http://www.doomworld.com/idgames/index.php?id=5508 is works fine, the all monsters not wake up to attack. but mine yes..

Re: problem with the monsters :(

Posted: Sun Feb 05, 2012 9:31 am
by Blue Shadow
If I'm understanding what you're asking here, you want the monsters to only "wake up" and attack the player on sight. If so, then select all the monsters in question, bring up the Edit Thing window and check the little box next to the word Deaf.

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Re: problem with the monsters :(

Posted: Sun Feb 05, 2012 11:50 am
by dobin123
Blue Shadow wrote:If I'm understanding what you're asking here, you want the monsters to only "wake up" and attack the player on sight. If so, then select all the monsters in question, bring up the Edit Thing window and check the little box next to the word Deaf.

Image
omg it works! thank you!
have a nice day!

Re: problem with the monsters :(

Posted: Sun Feb 05, 2012 11:57 am
by Gez
Note that on more accurate editors, the flag is called "ambush" rather than "deaf".

(The monsters aren't really deaf; it's just that when they hear you, instead of chasing you immediately, they wait until they have line of sight with you. A big difference between a woken ambushing monster and an unwoken one is that a woken-up monster has 360° vision. You get up in its back, and it sees you. Whereas unwoken monsters normally don't see you when they have their back turned; e.g. Doom II MAP01.)

Re: problem with the monsters :(

Posted: Sun Feb 05, 2012 9:25 pm
by Ravick
Gez wrote:(The monsters aren't really deaf; it's just that when they hear you, instead of chasing you immediately, they wait until they have line of sight with you. A big difference between a woken ambushing monster and an unwoken one is that a woken-up monster has 360° vision. You get up in its back, and it sees you. Whereas unwoken monsters normally don't see you when they have their back turned; e.g. Doom II MAP01.)
That explains a lot of bugs in my earlier maps. :o