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[sprites] Weeping angel
Posted: Thu Dec 22, 2011 10:56 am
by UltimateLorenzo
I managed to write the decorate code for a weeping angel monster.
At the moment I only need the sprites... for the nature of the monster, I just need 2 sprites: the angel with the hands on the face and the angel attacking you.
If you don't know what a weeping angel is, read this:
http://en.wikipedia.org/wiki/Weeping_Angels
L.
Re: [sprites] Weeping angel
Posted: Thu Dec 22, 2011 11:52 am
by neoworm
Re: [sprites] Weeping angel
Posted: Thu Dec 22, 2011 3:26 pm
by UltimateLorenzo
Actually it is the temporary sprite I'm using as placeholder for my angels... but I would prefer a true one.
But thank you anyway!
Re: [sprites] Weeping angel
Posted: Thu Dec 22, 2011 6:47 pm
by printz
How about screencapping them right from the films? They're always seen motionless, you don't need to do any complex animation.
Also will their attacks forcefully reload a previous autosave?
Re: [sprites] Weeping angel
Posted: Fri Dec 23, 2011 10:49 am
by UltimateLorenzo
printz wrote:How about screencapping them right from the films? They're always seen motionless, you don't need to do any complex animation.
Yes, I tried but... I always get two sprites (and I need 2 sprites) different...
printz wrote:Also will their attacks forcefully reload a previous autosave?
This is a very good idea... how can I implement it in zdoom?
Re: [sprites] Weeping angel
Posted: Fri Dec 23, 2011 12:02 pm
by printz
Easiest way I think is:
- force autosave to be enabled (can it?)
- use autosave checkpoints all over the place
- make the Angel kill the player, but in a different mode than usual (no scream, for starters)
- the player will be forced to restart, but will restart at the latest autosave.