Small Addons for Doom
Posted: Thu Apr 21, 2011 8:24 am
While this is nothing new to most, I thought I'd just put these together for anyone that wants them.
I believe in a minimalistic approach so these don't heavily alter Doom, save for ExtraEnemy's additional monsters. Brief descriptions are as follows:
BloodFix - Corrects blood colors on Hell Nobles and Cacos, also makes Spectre bleed black and Lost Souls bloodless.
ExtraEnemy - Adds some extra enemies to the game, recreated in DECORATE and using color translations, nothing is out of theme and they have been rebalanced to match the originals (e.g. same health and painchance, some of the attacks).
NoInfighting - Enemies will not turn on each other, although they still take damage, forcing the player to do all the dirty work, useful for an extra challenge.
NoTrans - Removes translucency from projectiles and teleport fog, for a more old school appearance in GZDoom.
NEW Unfair - For those times when Doom just isn't hard enough. The Arch-Vile, Spider Mastermind and Cyberdemon have raise states added. Enough said.
NEW ExtraEnemyUnfair - Same as above but designed to work with ExtraEnemy, raise states added to Vile2, Demolisher and Thamuz actors. Have a blast on Hell Revealed.
And there's six PLAYPALs, two types of modern, alternative palette (desaturated green and blue), a bright palette (more saturated green and lighter blue), gloomy palette (all colors desaturated to give a colder appearance), noir palette (grayscale and red/pink colors only), and the palette from Stronghold (alternative blue and green colors).
ExtraEnemy is an edit of ShuffleLite, submitted for the Doom Mutator Contest 2, credit goes to scalliano.
Download here at MediaFire, 50KB WinRAR file
Things updated are conveniently added here for those who already have the rest:
I believe in a minimalistic approach so these don't heavily alter Doom, save for ExtraEnemy's additional monsters. Brief descriptions are as follows:
BloodFix - Corrects blood colors on Hell Nobles and Cacos, also makes Spectre bleed black and Lost Souls bloodless.
ExtraEnemy - Adds some extra enemies to the game, recreated in DECORATE and using color translations, nothing is out of theme and they have been rebalanced to match the originals (e.g. same health and painchance, some of the attacks).
NoInfighting - Enemies will not turn on each other, although they still take damage, forcing the player to do all the dirty work, useful for an extra challenge.
NoTrans - Removes translucency from projectiles and teleport fog, for a more old school appearance in GZDoom.
NEW Unfair - For those times when Doom just isn't hard enough. The Arch-Vile, Spider Mastermind and Cyberdemon have raise states added. Enough said.
NEW ExtraEnemyUnfair - Same as above but designed to work with ExtraEnemy, raise states added to Vile2, Demolisher and Thamuz actors. Have a blast on Hell Revealed.
And there's six PLAYPALs, two types of modern, alternative palette (desaturated green and blue), a bright palette (more saturated green and lighter blue), gloomy palette (all colors desaturated to give a colder appearance), noir palette (grayscale and red/pink colors only), and the palette from Stronghold (alternative blue and green colors).
ExtraEnemy is an edit of ShuffleLite, submitted for the Doom Mutator Contest 2, credit goes to scalliano.
Download here at MediaFire, 50KB WinRAR file
Things updated are conveniently added here for those who already have the rest: