3DS max plugin for exporting models rendered into sprites?
Posted: Sun Dec 26, 2010 2:04 pm
I'm trying to make a model in 3DS max, then render it from the 8 different angles to be used as sprites in Doom.
So far I have it set up manually where I placed 8 cameras around the object, pose the object, then render.
It's extremely tedious and I'm constantly making mistakes. I plan on writing an exporter plugin that automatically exports a sprite after rendering it from the 8 different angles. I was just wondering if something like this exists already so I don't have to go through the trouble.
So far I have it set up manually where I placed 8 cameras around the object, pose the object, then render.
It's extremely tedious and I'm constantly making mistakes. I plan on writing an exporter plugin that automatically exports a sprite after rendering it from the 8 different angles. I was just wondering if something like this exists already so I don't have to go through the trouble.