New Weapons
New Enemies
New Levels
New Sounds
New Music
New Items
I have been working on this on and off since around 2008 with a friend of mine, he helped design a few of the levels and did some testing.
Story:
This is a new episode for Heretic based on the idea that the D'Speril that was killed was not the real D'Speril, so you now have to find your way through his realm and slay him once and for all.
Progress: 100%
Weapon Pics
Spoiler:
Flame Wand
Range: Short
Damage: Low
Ammo: None
Iron Crossbow
Range: Mid-High
Damage: Mid
Ammo: Iron Bolts
Lightening Rod
Range: High
Damage: Low
Ammo: Energy Orbs
Bone Shredder
Range: Close-Far
Damage: Mid-High
Ammo: Lots of Bones
Mystic Book
Range: Unpredictable
Damage: Random Effects (Teleport, Polymorph, Rain of Fire, Resurect…)
Ammo: Pages
It lags a lot for me, too. When it starts it's great, but over time the FPS really takes a hit, getting down into the 1-2 FPS range and (obviously) makes it unplayable. I tried setting r_maxparticles to 0, but it had no effect (snow and everything kept falling, FPS would still drop). This happens in both ZDoom and GZDoom.
Also the sky seemed broken, using some kind of a place-holder image. If this is going to be for (G)ZDoom, I'd strongly recommend using a skybox. It can give the sky more depth, and it looks nicer when using mouselook (particularly in GZDoom).
Re: Heretic Amplified [Beta 1 Available]
Posted: Sat Dec 11, 2010 4:33 pm
by Evil Space Tomato
SamVision wrote:Don't forget the string on the crossbow.
I changed it to the metal parts glow blue with magic instead, it's a lot less work than adding a string that actually looks good.
BlazingPhoenix wrote:This is pretty neat, except I lag a lot whenever there's particles for some reason.
Ya I was using an old version of ZDoom where noclip projectiles died when they hit a floor or ceiling, its fixed now.
Tormentor667 wrote:You should definitely consider joining us in HPack
I will consider it this spring once school is done for me.
Chris wrote:Also the sky seemed broken, using some kind of a place-holder image. If this is going to be for (G)ZDoom, I'd strongly recommend using a skybox. It can give the sky more depth, and it looks nicer when using mouselook (particularly in GZDoom).
Also fixed.
The levels that where afflicted by the snow and ash bug are e7m1, e7m2, e7m3, e7m8, e7m9 so those ones should work now.
Re: Heretic Amplified [Beta 2 Available]
Posted: Sun Dec 12, 2010 9:29 am
by PhAyzoN
More Heretic love is always welcome! Gonna check this out later today, looks really cool!
Re: Heretic Amplified [Beta 2 Available]
Posted: Sun Dec 12, 2010 1:21 pm
by Shadelight
No lag now, E7M2 and E7M3 were pretty cool as well.
A lot of inspiration here.
Re: Heretic Amplified [Beta 2 Available]
Posted: Sun Dec 12, 2010 5:28 pm
by Fury3
Is this a new Smoke Valley Forge? It's looks awesome!
Re: Heretic Amplified [Beta 2 Available]
Posted: Mon Dec 13, 2010 5:24 pm
by neoworm
I finaly got to play it a little and I think its excelent so far. Maps are somehow hard to play. Some areas are too dark and hard without torch, dynamic lightning for weapons or boosted up brightness. I really like new weapons. Only think I dont like about them is the overused heretic crossbow. I am working on new crossbow sprites for Blasphemer, you could use them if you want.
Re: Heretic Amplified [Beta 2 Available]
Posted: Tue Dec 14, 2010 3:34 am
by Per-Scan
Very impressive. Bring on the Heretic love!
Re: Heretic Amplified [Beta 2 Available]
Posted: Wed Dec 15, 2010 4:12 am
by Evil Space Tomato
neoworm wrote:Only think I dont like about them is the overused heretic crossbow. I am working on new crossbow sprites for Blasphemer, you could use them if you want.
I looked around and could not find the sprites, could you post a link.
Re: Heretic Amplified [Beta 2 Available]
Posted: Wed Dec 15, 2010 2:12 pm
by neoworm
Evil Space Tomato wrote:
neoworm wrote:Only think I dont like about them is the overused heretic crossbow. I am working on new crossbow sprites for Blasphemer, you could use them if you want.
I looked around and could not find the sprites, could you post a link.
I will modify it little more this weekend or during christmas and post you a sprite sheet.