Heretic Amplified [Released!]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Heretic Amplified [Released!]

Post by Evil Space Tomato »

Heretic Amplified
Released at last
  • New Weapons
    New Enemies
    New Levels
    New Sounds
    New Music
    New Items
I have been working on this on and off since around 2008 with a friend of mine, he helped design a few of the levels and did some testing.

Story:
This is a new episode for Heretic based on the idea that the D'Speril that was killed was not the real D'Speril, so you now have to find your way through his realm and slay him once and for all.


Progress: 100%

Weapon Pics
Spoiler:
Level Pics
Spoiler:


DOWNLOAD
http://www.humenet.net/HereticAmp/HereticAmp.rar
Last edited by Evil Space Tomato on Mon Apr 18, 2011 2:02 am, edited 8 times in total.
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Heretic Amplified [Beta 1 Available]

Post by Big C »

Oh, wow. :D This looks impressive! I don't think there's many Heretic WADs that modify the weapons, especially not this extensively.
User avatar
SamVision
Posts: 2424
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: Heretic Amplified [Beta 1 Available]

Post by SamVision »

Don't forget the string on the crossbow.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Discord: Shadelight#4920
Location: Labrynna

Re: Heretic Amplified [Beta 1 Available]

Post by Shadelight »

This is pretty neat, except I lag a lot whenever there's particles for some reason.
User avatar
Tormentor667
Posts: 13461
Joined: Wed Jul 16, 2003 3:52 am

Re: Heretic Amplified [Beta 1 Available]

Post by Tormentor667 »

I love custom Heretic mods so much :) Nice work! You should definitely consider joining us in HPack :)
http://realm667.com/board/viewforum.php?f=16
(shameless self-ad)
User avatar
Chris
Posts: 2843
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan Support

Re: Heretic Amplified [Beta 1 Available]

Post by Chris »

It lags a lot for me, too. When it starts it's great, but over time the FPS really takes a hit, getting down into the 1-2 FPS range and (obviously) makes it unplayable. I tried setting r_maxparticles to 0, but it had no effect (snow and everything kept falling, FPS would still drop). This happens in both ZDoom and GZDoom.

Also the sky seemed broken, using some kind of a place-holder image. If this is going to be for (G)ZDoom, I'd strongly recommend using a skybox. It can give the sky more depth, and it looks nicer when using mouselook (particularly in GZDoom).
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 1 Available]

Post by Evil Space Tomato »

SamVision wrote:Don't forget the string on the crossbow.
I changed it to the metal parts glow blue with magic instead, it's a lot less work than adding a string that actually looks good.
BlazingPhoenix wrote:This is pretty neat, except I lag a lot whenever there's particles for some reason.
Ya I was using an old version of ZDoom where noclip projectiles died when they hit a floor or ceiling, its fixed now.
Tormentor667 wrote:You should definitely consider joining us in HPack :)
I will consider it this spring once school is done for me.
Chris wrote:Also the sky seemed broken, using some kind of a place-holder image. If this is going to be for (G)ZDoom, I'd strongly recommend using a skybox. It can give the sky more depth, and it looks nicer when using mouselook (particularly in GZDoom).
Also fixed.


The levels that where afflicted by the snow and ash bug are e7m1, e7m2, e7m3, e7m8, e7m9 so those ones should work now.
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Re: Heretic Amplified [Beta 2 Available]

Post by PhAyzoN »

More Heretic love is always welcome! :D Gonna check this out later today, looks really cool!
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Discord: Shadelight#4920
Location: Labrynna

Re: Heretic Amplified [Beta 2 Available]

Post by Shadelight »

No lag now, E7M2 and E7M3 were pretty cool as well. :)
A lot of inspiration here.
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: Heretic Amplified [Beta 2 Available]

Post by Fury3 »

Is this a new Smoke Valley Forge? It's looks awesome!
User avatar
neoworm
Posts: 1729
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Heretic Amplified [Beta 2 Available]

Post by neoworm »

I finaly got to play it a little and I think its excelent so far. Maps are somehow hard to play. Some areas are too dark and hard without torch, dynamic lightning for weapons or boosted up brightness. I really like new weapons. Only think I dont like about them is the overused heretic crossbow. I am working on new crossbow sprites for Blasphemer, you could use them if you want.
User avatar
Per-Scan
Posts: 180
Joined: Tue Sep 20, 2005 5:12 pm
Location: One Year in the Future

Re: Heretic Amplified [Beta 2 Available]

Post by Per-Scan »

Very impressive. Bring on the Heretic love! :)
Evil Space Tomato
Posts: 71
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: Heretic Amplified [Beta 2 Available]

Post by Evil Space Tomato »

neoworm wrote:Only think I dont like about them is the overused heretic crossbow. I am working on new crossbow sprites for Blasphemer, you could use them if you want.
I looked around and could not find the sprites, could you post a link.
User avatar
neoworm
Posts: 1729
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Heretic Amplified [Beta 2 Available]

Post by neoworm »

Evil Space Tomato wrote:
neoworm wrote:Only think I dont like about them is the overused heretic crossbow. I am working on new crossbow sprites for Blasphemer, you could use them if you want.
I looked around and could not find the sprites, could you post a link.
Image
I will modify it little more this weekend or during christmas and post you a sprite sheet.

EDIT:
Also I have this:
Image
User avatar
Fury3
Posts: 41
Joined: Sat May 29, 2010 11:25 pm

Re: Heretic Amplified [Beta 2 Available]

Post by Fury3 »

It looks... New! I've seen that before.

Return to “TCs, Full Games, and Other Projects”