[FAIL] 3: "HELLDOOM"
Posted: Fri Jul 04, 2008 7:36 pm
				
				Happy 4th, everybody! And Happy Birthday, America!
Anyhow, I figured I'd celebrate by announcing my own "independence" from three old, dead projects of mine. And what better way to celebrate a wad than to share it with the world?
Introducing the final, Part 3 of my "Fail" releases: "HELLDOOM"
I advertised this one like crazy, and simply couldn't stop myself from mentioning it any chance I could get. Oh, yeah, it was gonna be huge: 30 weapons, tooons of enemies, 50+ maps, and the most insane gameplay this side of Kansas.
And then, as soon as I had started on it, I stopped.
In retrospect, it was certainly far too ambitious and even the "LSD-driven" gameplay style simply didn't do much to justify its completion. Still, it's worth a look at least for its zaniness: dual auto-shotguns, glass shard throwers, "demon shitters", hellfire enemies, and pumped-up arenas full of even more pumped-up baddies.
Anyone who's played Zen will recognize most of the maps -- I ripped 'em from here at first, which later contributed to HELLDOOM's eventual demise (since most of all the good maps were 'done' already, why bother?)
Give it a whirl if wacky gameplay is your sort of thing. You'll get a kick out of HELLDOOM's over-the-top style, but don't be surprised if your fun comes to a sudden end: The wad is, and always will be, very, very unfinished. ;P
Screenies, for justice:




What are ya waiting for? Nab HELLDOOM now and get the most fun out of a failure as you possibly can!
Have fun, and FAIL your heart out, folks!
and HAPPEY BURFDAY UHMERICKA!!
			Anyhow, I figured I'd celebrate by announcing my own "independence" from three old, dead projects of mine. And what better way to celebrate a wad than to share it with the world?
Introducing the final, Part 3 of my "Fail" releases: "HELLDOOM"
I advertised this one like crazy, and simply couldn't stop myself from mentioning it any chance I could get. Oh, yeah, it was gonna be huge: 30 weapons, tooons of enemies, 50+ maps, and the most insane gameplay this side of Kansas.
And then, as soon as I had started on it, I stopped.
In retrospect, it was certainly far too ambitious and even the "LSD-driven" gameplay style simply didn't do much to justify its completion. Still, it's worth a look at least for its zaniness: dual auto-shotguns, glass shard throwers, "demon shitters", hellfire enemies, and pumped-up arenas full of even more pumped-up baddies.
Anyone who's played Zen will recognize most of the maps -- I ripped 'em from here at first, which later contributed to HELLDOOM's eventual demise (since most of all the good maps were 'done' already, why bother?)
Give it a whirl if wacky gameplay is your sort of thing. You'll get a kick out of HELLDOOM's over-the-top style, but don't be surprised if your fun comes to a sudden end: The wad is, and always will be, very, very unfinished. ;P
Screenies, for justice:




What are ya waiting for? Nab HELLDOOM now and get the most fun out of a failure as you possibly can!
Have fun, and FAIL your heart out, folks!
and HAPPEY BURFDAY UHMERICKA!!


 Playing through those old versions of Zen Dynamics brings back vivid memories...Wait, shouldn't it be the other way around?
 Playing through those old versions of Zen Dynamics brings back vivid memories...Wait, shouldn't it be the other way around?  I still hate that cramped-as-hell maze that you used in the Core Zero map, by the way.
 I still hate that cramped-as-hell maze that you used in the Core Zero map, by the way. 

