Making a non-resurrectable monster?
Posted: Thu Jul 05, 2007 3:54 am
How do you make a monster that an Archvile will not resurrect? In my case, I've made a monster that inherits from the Mancubus so it's compatible with Map 07, and since it's being inherited, it has a Raise state. I tried fooling around with my monster's Raise state by telling it to go back to the death state, but this crashed GZDoom in a real hurry as I guess the Archvile entered an infinite loop where it would try to resurrect the monster.
Since compatibility is important, does my monster have to inherit from the Mancubus? Or it does it need A_BossDeath in its death state only? If that is the case, I should be able to remove my monster's Raise state so it can't be resurrected. Thanks. :)
Since compatibility is important, does my monster have to inherit from the Mancubus? Or it does it need A_BossDeath in its death state only? If that is the case, I should be able to remove my monster's Raise state so it can't be resurrected. Thanks. :)