How do you make a monster that an Archvile will not resurrect? In my case, I've made a monster that inherits from the Mancubus so it's compatible with Map 07, and since it's being inherited, it has a Raise state. I tried fooling around with my monster's Raise state by telling it to go back to the death state, but this crashed GZDoom in a real hurry as I guess the Archvile entered an infinite loop where it would try to resurrect the monster.
Since compatibility is important, does my monster have to inherit from the Mancubus? Or it does it need A_BossDeath in its death state only? If that is the case, I should be able to remove my monster's Raise state so it can't be resurrected. Thanks. :)
Making a non-resurrectable monster?
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- Cutmanmike
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I think it's possible if I fool around with the Map Info lump. I'll try just replacing the Mancubus first without inheriting from it and see if that works. I want the easiest and most compatible solution possible, honestly.
Edit:
That worked. Map 07 still worked when all of my custom monsters died but the Archvile I summoned didn't seem too interested in them. ;)
Edit:
That worked. Map 07 still worked when all of my custom monsters died but the Archvile I summoned didn't seem too interested in them. ;)
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Classic Doom Guy
- Posts: 176
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The actual way to remove an unwanted state isThis will prevent an actor from being raised by the ArchVile.
Code: Select all
Raise:
Stop