Page 1 of 1

Splash Damage problem!

Posted: Wed Jul 16, 2003 4:54 am
by Thrasher
When I set the splash damage for the rockets so that I am immune, the barrel damage effect also changes. :(

Posted: Wed Jul 16, 2003 10:45 am
by randi
Sorry, that's splash damage for everything you're changing, not just the rocket.

Posted: Sat Jul 19, 2003 2:16 pm
by Xaser
You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.

Posted: Sun Jul 20, 2003 11:49 am
by wildweasel
Can't you already do that with the DEH "Missile Damage = X" tag?

Posted: Sun Jul 20, 2003 4:37 pm
by Guest
Xaser wrote:You should make it so that you can change all the splash damage seperately, even assign splash damage to other projectiles, such as a plasma bullet.
[CODEPTR]
Frame 109 = Explode

Simple as that.
[quote="wildweasel]Can't you already do that with the DEH "Missile Damage = X" tag?[/quote]No, that's how much damage a direct hit does. For example, the plasma bullet does a minimum of 5 damage, and will also do any multiples of 5 until 5x7.

Posted: Sun Jul 20, 2003 4:38 pm
by deathz0r
Bah, forgot to log in.

Posted: Sun Jul 20, 2003 6:30 pm
by Xaser
I AM SO STUPID!!! :x :x :x

I've been editing dehacked patches for a long time, and I should have known about the code pointer thing!!! My brain is seriously messed up today... :?

I also remembered a sweet thing i've done with the "explode" code pointer. If you set the code pointer of one of the frames of the plasma bullet as its flying through the air to the "explode" code pointer, ie.

Code: Select all

[CODEPTR] 
Frame 107 = Explode

then it will burn any bad guys (or yourself) that gets close enough for the bullet! This has some pretty cool effects, for example, of you're confronted by a huge group of chaingunners, shoot one shot over their heads and they will all be burnt to a crisp!!! :D

[FUTURE EDIT] Haha! I posted in this thread as a guest!

Posted: Sun Jul 20, 2003 7:10 pm
by Enjay
You'll love the "rip" bit then. Try adding this to your plasma bullet hack. You may want to alter the damage the bullet does down a little.

Thing 35 (Plasma Bullet)
Bits = Rip +PCROSS +IMPACT +NOTELEPORT

Posted: Sun Jul 20, 2003 7:49 pm
by Xaser
OMFG!!! :shock: The plasma bullets go right through baddies!!! :o Thanks LOTS, Enjay!!! :D This is going to make my new weapons patch a little more interesting...

Posted: Sun Jul 20, 2003 7:51 pm
by Mighty Duck X-treme
Heh, good luck on that :-)

/me looks at improved title

Posted: Sun Jul 20, 2003 7:54 pm
by Xaser
My gosh, Duck. You now have a title that makes sense! All Hail Enjay, Master of everything Doom! At least in my opinion.

[FUTURE-EDIT] His 'current' title makes sense too, oddly enough.

Posted: Sun Jul 20, 2003 8:02 pm
by Mighty Duck X-treme
--FLAME REMOVED--

Posted: Sun Jul 20, 2003 8:10 pm
by Xaser
--REPLY TO FLAME REMOVED--

[FUTURE-EDIT] Correction:

--REPLY TO FLAME [censored word]--

There we go.

Posted: Thu Jul 24, 2003 7:57 am
by Hirogen2
Not to mention the railgun is the most accurate one.