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GZDoom 4.1.0 crash in Confinement 256
Posted: Sat May 27, 2023 11:54 pm
by splash27
GZDoom 4.1.0 crashes at the map CONF55: Inner Demons of Confinement 256
https://www.doomworld.com/idgames/level ... ds/conf256
Just about 20 seconds of gameplay is enough to cause a crash. Maybe it is a map problem, but I am still curious what's wrong and if it can be fixed. It's supposed that map worked with previous versions of GZDoom.
I attached a CrashReport.
Re: GZDoom 4.1.0 crash in Confinement 256
Posted: Sun May 28, 2023 4:48 am
by Rachael
Does it still crash when you use the latest
devbuild?
Re: GZDoom 4.1.0 crash in Confinement 256
Posted: Sun May 28, 2023 2:04 pm
by splash27
Yes, it works on the last dev build. I still experience a huge frame rate drop when looking at the south direction of the map, but I think this is the map problem.
Re: GZDoom 4.1.0 crash in Confinement 256
Posted: Sun May 28, 2023 4:19 pm
by axredneck
splash27 wrote: ↑Sun May 28, 2023 2:04 pm
I still experience a huge frame rate drop when looking at the south direction of the map, but I think this is the map problem.
Try to restart GZDoom. Doesn't help? Try to restart it again. (I don't know why but it helps in my case.)
Re: GZDoom 4.1.0 crash in Confinement 256
Posted: Thu Sep 14, 2023 12:11 pm
by Graf Zahl
The map is broken, it has floor and ceiling reflections plus a stray mirror line which combined makes the renderer go haywire on portal recursions. This causes severe slow downs and even crashes, particularly on Vulkan.
Re: GZDoom 4.1.0 crash in Confinement 256
Posted: Thu Sep 14, 2023 12:21 pm
by Graf Zahl
Addressed via compatibility flag.