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[ABANDONED] Project Absolam v0.1.1 - Dungeon Crawler Tools

Posted: Wed Jul 22, 2020 6:35 pm
by Sarah
Spoiler:
Project Absolam is no longer available on the ZDoom Forum. Thank you.

My projects can be found on my GitHub.

Re: [ZScript] Project Absolam v0.1 - Dungeon Crawler Tools

Posted: Thu Jul 23, 2020 12:56 am
by Cherno
It's a nice idea but would probably benefit a lot from using models instead of sprites.

Re: [ZScript] Project Absolam v0.1 - Dungeon Crawler Tools

Posted: Thu Jul 23, 2020 2:51 pm
by Sarah
My apologies, I'm proud of my debug output; those dots represent vector points and I left them on in the original video. I turned them off for the new demo; found a bug too, I shouldn't be getting any text on the screen with debugging off. But yes, the crosshair parts are very much models, just flat planes.