Page 1 of 2

GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Wed Feb 09, 2022 11:03 am
by Nash
Image

(image stolen from Revenant100's thread)

Download v2.0 / Github

A conversion of Revenant100's Doom Minor Sprite Fixing Project and Heretic Minor Sprite Fixing into a single, GZDoom-compatible mod.

First of all, this mod repacks the 2 mods mentioned above into one file, utilizing GZDoom's filter folder feature so that only the relevant files will get applied depending on the IWAD game you are running. For example: the Heretic fixes won't be applied if you're playing the Doom games; or the Doom 2 fixes won't be applied if you're playing Doom 1, etc. What this means for the user is that they can just have this single mod loaded globally for all games without any potential issues arising from wrongly-loaded lumps.

Secondly, I have converted the Dehacked patches from Doom Sprite Fix into ZScript.

Lastly, since this mod is meant for GZDoom, I've merged in my widescreen versions of Doom's HELP* graphics, but only attaching the side extensions to the Sprite Fix versions of the graphics. In other words, the center of the HELP* graphics are from Sprite Fix (so they include the cleaned-up pixels), but the sides are from WidePix (my widescreen graphics project that ships with GZDoom starting from v4.5.0 onwards).

Misc notes:

- The super shotgun sprites are actually from GZDoom's game_widescreen_gfx.pk3, but with the fixed offsets from SPRFIX20.
- The widescreen Heretic fixes from HRSPFX10 have been ommitted, in favor of GZDoom's own widescreen fixes included in game_widescreen_gfx.pk3.
- For brightmaps, use NightFright's Brightmaps Plus mod!

Credits:

- id Software for Doom
- Revenant100 and the various contributors for the Doom Minor Sprite Fixing Project and Heretic Minor Sprite Fixing. I have included SPRFIX20.txt and HRSPFX10.txt from the original distributions, which contain full credits for said mods.
- Nash Muhandes for the GZDoom repack, Dehacked to ZScript conversion and other resources forwarded from GZDoom's game_widescreen_gfx.pk3

Wanna chat about my mods? Join my studio's Discord server, Mischief Donut!
Image

Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Posted: Wed Feb 09, 2022 5:20 pm
by MrJohnny
Bookmarked. :3

Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Posted: Sun Feb 13, 2022 3:02 pm
by Delfino Furioso
is this based on the latest 2.0 beta?

Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Posted: Sun Feb 13, 2022 4:02 pm
by Nash
No, it's based off the official 1.9 release. I will only update GZSprFix to 2.0 when Revenant100 releases a non-beta version of his mod.

Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Posted: Fri Mar 04, 2022 4:37 am
by Ludicrous_peridot
That's a perfect package, many thanks for it.
Any chance of Hexen sprites being included with the package as well?

Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom

Posted: Tue Nov 29, 2022 1:52 am
by Delfino Furioso
Nash wrote: Sun Feb 13, 2022 4:02 pm No, it's based off the official 1.9 release. I will only update GZSprFix to 2.0 when Revenant100 releases a non-beta version of his mod.
hi Nash, just a heads-up: version 2.0 is out of beta
https://www.doomworld.com/forum/post/2576038

also, may I ask your opinion on Rev's considerations about converting the dehacked patches to zscript?
https://www.doomworld.com/forum/post/2560843

Re: GZSprFix (Revenant100's sprite fixes repacked for GZDoom)

Posted: Tue Nov 29, 2022 4:21 am
by Nash
Ah, very good, thanks for the heads up. Currently really busy but will definitely do a proper update soon.

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Thu Dec 01, 2022 10:17 am
by Nash
Updated to version 2.0.

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Mon Dec 19, 2022 10:18 pm
by PurpleRhino83
Does this include the compatibility patches for PWADs that Revenant100 included?

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Mon Dec 19, 2022 10:20 pm
by Nash
No, because there are no mechanics in GZDoom to automatically filter loaded assets based on what PWADs you have loaded.

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Sat Dec 31, 2022 1:08 pm
by NeuralStunner
Hey Nash, are you up for including texture/patch fixes in here? There's this old one I did for the Plutonia skull switch, and I have some assorted ones (mostly for Heretic) I've had in my own autoloads for some time.

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Fri Dec 15, 2023 9:22 am
by Nash
NeuralStunner wrote: Sat Dec 31, 2022 1:08 pm Hey Nash, are you up for including texture/patch fixes in here? There's this old one I did for the Plutonia skull switch, and I have some assorted ones (mostly for Heretic) I've had in my own autoloads for some time.
Damn, seems like I missed this reply. Yes, I'd be interested in incorporating these with your permission.

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Sat Dec 16, 2023 9:02 am
by NeuralStunner
Nash wrote: Fri Dec 15, 2023 9:22 amDamn, seems like I missed this reply. Yes, I'd be interested in incorporating these with your permission.
No problem. I decided to package everything up in a more useful way, I'll send you a link for the file wherever you'd prefer.

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Sun Dec 17, 2023 10:09 am
by DarkkOne
Does this recognize the WadSmoosh IWAD? Or is it only for the original IWADs?

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Posted: Mon Dec 18, 2023 10:49 am
by RevanGarcia
DarkkOne wrote: Sun Dec 17, 2023 10:09 am Does this recognize the WadSmoosh IWAD? Or is it only for the original IWADs?
I'm pretty sure you can use this with a WadSmooshed IWAD with no issues.