Custom Texture Thread.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
EffinghamHuffnagel
Posts: 131
Joined: Wed May 12, 2010 10:33 am
Location: Lompoc

Re: Custom Texture Thread.

Post by EffinghamHuffnagel »

A 14-high brick? That tiles seamlessly? That's a size I haven't seen before. Love seeing new work from an experienced artist.

FYI to all: Don't save the images as posted. They may save as pngs, but they are actually lossy jpegs. You have to open the link, then save the image from that. It's an imgur thing. If the last letter of the saved image name is a capital 'I', it's the wrong one.
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Re: Custom Texture Thread.

Post by Nmn »

Oh really... // Alucard voice.
I'll probably use my DRD server next time. Thx for the tip, bro.
User avatar
EffinghamHuffnagel
Posts: 131
Joined: Wed May 12, 2010 10:33 am
Location: Lompoc

Re: Custom Texture Thread.

Post by EffinghamHuffnagel »

If you right-click on one of your posted images and "Save Link As" you also get the proper png.

You can still use imgur. I use it all the time. It's a matter which link and which tag you use.

Here's something from my imgur folder. It's some patches I edited for my copy of TNTR.
The first link is using the tag. The first image uses the first li ... om/Ps3r1Vf



https://i.imgur.com/Ps3r1Vf.png

Image

Imgur converts images to jpegs for its folder view. If you open your folder of imgur posts, every image you see is actually a jpeg. Each individual page will have the png on it. The [imgur] tag here does the same thing. That's why that image is a clickable link.
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Custom Texture Thread.

Post by Enjay »

Nuthin fancy

Image

It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Custom Texture Thread.

Post by Captain J »

This might work for Moon Surface as well! Smooth and nice.
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Custom Texture Thread.

Post by Enjay »

A couple of not-so-serious (but potentially useful I guess) animated textures. Both are set up in PK3s with demo maps for an easy look-see.

Terminator in fire animation:

http://www.aspectsweb.co.uk/enjay/doom/ ... rmfire.pk3

And a wiggly optical illusion-like computer screen:

http://www.aspectsweb.co.uk/enjay/doom/ ... Wiggly.pk3

Both adapted from animated gifs that I found via google image search.
User avatar
abbuw
Posts: 653
Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Re: Custom Texture Thread.

Post by abbuw »

Enjay wrote:Nuthin fancy

Image

It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
Filled in that big ol' spot in the middle, should tile juust a bit better.
Image

Made this rocky wall texture in GrafX2, with some brightness and contrast adjustments in Paint.NET. I'm getting really used to the DP2 style of brush grabbing, makes editing low-res textures way easier! Doom palette.

Image

Less edited version, tiling is going to be more noticeable but the rocks look a little more interesting. Maybe you can use this alongside the first variant for variation variance variety various vary.

Image
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: Custom Texture Thread.

Post by NeuralStunner »

Not strictly "custom" but close enough: A higher quality version of that horribly upscaled boss cube switch in Plutonia!

SW1SKULL
Image
SW2SKULL
Image

Yeah, my upscale method was a bit cheap, but worlds better than what was already ingame! (The bolts came out a bit blocky initially, so I touched them up by hand.) Plus the eye-glow is new, and far better than the little red triangle (if I do say so myself). Great autoload material, these. ;)
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: Custom Texture Thread.

Post by Clay »

Some texture I made a few days back. Hope someone get some use out of them. No need for any credits.

Samples:
Spoiler:
GIF of all textures - - - https://i.imgur.com/plXlxZT.gif

DL - https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
You do not have the required permissions to view the files attached to this post.
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Custom Texture Thread.

Post by Enjay »

abbuw wrote:Filled in that big ol' spot in the middle, should tile juust a bit better.
Image
Thank you. Looks much better.
User avatar
EffinghamHuffnagel
Posts: 131
Joined: Wed May 12, 2010 10:33 am
Location: Lompoc

Re: Custom Texture Thread.

Post by EffinghamHuffnagel »

Clay wrote:Some texture I made a few days back. Hope someone get some use out of them. No need for any credits.

Samples:
Spoiler:
GIF of all textures - - - https://i.imgur.com/plXlxZT.gif

DL - https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
Nice industrial/space ship feel. Would work nicely with that BlackGreen texture set.

Question: There are 34 walls in the rar archive. One of the samples you posted was named wall_38 and is not in the archive. Did you miss adding some images?
User avatar
Clay
Posts: 190
Joined: Fri Sep 22, 2017 9:52 pm
Location: That one secret you always miss.

Re: Custom Texture Thread.

Post by Clay »

Nice industrial/space ship feel. Would work nicely with that BlackGreen texture set.

Question: There are 34 walls in the rar archive. One of the samples you posted was named wall_38 and is not in the archive. Did you miss adding some images?
[/quote]

Yep. I forgot.
Here is the new link.

https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: Custom Texture Thread.

Post by YukiHerz »

Image

Some textures I made from CC0 sources, under the same license.
User avatar
Darkcrafter
Posts: 567
Joined: Sat Sep 23, 2017 8:42 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support

Re: Custom Texture Thread.

Post by Darkcrafter »

Enjay wrote:Nuthin fancy
It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
Nice find!
My take on resynthesising it, scaling it up 200% and taking the seams out - comes in doom palette as well.
You do not have the required permissions to view the files attached to this post.
User avatar
Expect No Mercy
Posts: 45
Joined: Sun Mar 18, 2012 1:43 am

Re: Custom Texture Thread.

Post by Expect No Mercy »

RiboNucleic Asshat wrote:
TITLEPIC.png
Here's an edit of the Turrican title screen to work as a TITLEPIC. It's in the Doom palette, and the proper 320x200 resolution. I had to remove the "TURRICAN" text and do significant editing to the character to make him into Doomguy, so I feel that enough work has gone into this to make it worthy of sharing. Feel free to use it for anything you want, credit is appreciated but not necessary.
Reminds me of this:
You do not have the required permissions to view the files attached to this post.

Return to “Resources”