Custom Texture Thread.
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 131
- Joined: Wed May 12, 2010 10:33 am
- Location: Lompoc
Re: Custom Texture Thread.
A 14-high brick? That tiles seamlessly? That's a size I haven't seen before. Love seeing new work from an experienced artist.
FYI to all: Don't save the images as posted. They may save as pngs, but they are actually lossy jpegs. You have to open the link, then save the image from that. It's an imgur thing. If the last letter of the saved image name is a capital 'I', it's the wrong one.
FYI to all: Don't save the images as posted. They may save as pngs, but they are actually lossy jpegs. You have to open the link, then save the image from that. It's an imgur thing. If the last letter of the saved image name is a capital 'I', it's the wrong one.
-
- Posts: 4630
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
Re: Custom Texture Thread.
Oh really... // Alucard voice.
I'll probably use my DRD server next time. Thx for the tip, bro.
I'll probably use my DRD server next time. Thx for the tip, bro.
-
- Posts: 131
- Joined: Wed May 12, 2010 10:33 am
- Location: Lompoc
Re: Custom Texture Thread.
If you right-click on one of your posted images and "Save Link As" you also get the proper png.
You can still use imgur. I use it all the time. It's a matter which link and which tag you use.
Here's something from my imgur folder. It's some patches I edited for my copy of TNTR.
The first link is using the tag. The first image uses the first li ... om/Ps3r1Vf
https://i.imgur.com/Ps3r1Vf.png
Imgur converts images to jpegs for its folder view. If you open your folder of imgur posts, every image you see is actually a jpeg. Each individual page will have the png on it. The [imgur] tag here does the same thing. That's why that image is a clickable link.
You can still use imgur. I use it all the time. It's a matter which link and which tag you use.
Here's something from my imgur folder. It's some patches I edited for my copy of TNTR.
The first link is using the tag. The first image uses the first li ... om/Ps3r1Vf
https://i.imgur.com/Ps3r1Vf.png
Imgur converts images to jpegs for its folder view. If you open your folder of imgur posts, every image you see is actually a jpeg. Each individual page will have the png on it. The [imgur] tag here does the same thing. That's why that image is a clickable link.
-
-
- Posts: 26629
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
Nuthin fancy
It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Custom Texture Thread.
This might work for Moon Surface as well! Smooth and nice.
-
-
- Posts: 26629
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
A couple of not-so-serious (but potentially useful I guess) animated textures. Both are set up in PK3s with demo maps for an easy look-see.
Terminator in fire animation:
http://www.aspectsweb.co.uk/enjay/doom/ ... rmfire.pk3
And a wiggly optical illusion-like computer screen:
http://www.aspectsweb.co.uk/enjay/doom/ ... Wiggly.pk3
Both adapted from animated gifs that I found via google image search.
Terminator in fire animation:
http://www.aspectsweb.co.uk/enjay/doom/ ... rmfire.pk3
And a wiggly optical illusion-like computer screen:
http://www.aspectsweb.co.uk/enjay/doom/ ... Wiggly.pk3
Both adapted from animated gifs that I found via google image search.
-
- Posts: 653
- Joined: Tue Jun 12, 2012 10:24 am
- Location: South Lake Hills
Re: Custom Texture Thread.
Filled in that big ol' spot in the middle, should tile juust a bit better.Enjay wrote:Nuthin fancy
It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
Made this rocky wall texture in GrafX2, with some brightness and contrast adjustments in Paint.NET. I'm getting really used to the DP2 style of brush grabbing, makes editing low-res textures way easier! Doom palette.
Less edited version, tiling is going to be more noticeable but the rocks look a little more interesting. Maybe you can use this alongside the first variant for variation variance variety various vary.
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: Custom Texture Thread.
Not strictly "custom" but close enough: A higher quality version of that horribly upscaled boss cube switch in Plutonia!
SW1SKULL
SW2SKULL
Yeah, my upscale method was a bit cheap, but worlds better than what was already ingame! (The bolts came out a bit blocky initially, so I touched them up by hand.) Plus the eye-glow is new, and far better than the little red triangle (if I do say so myself). Great autoload material, these.
SW1SKULL
SW2SKULL
Yeah, my upscale method was a bit cheap, but worlds better than what was already ingame! (The bolts came out a bit blocky initially, so I touched them up by hand.) Plus the eye-glow is new, and far better than the little red triangle (if I do say so myself). Great autoload material, these.
-
- Posts: 190
- Joined: Fri Sep 22, 2017 9:52 pm
- Location: That one secret you always miss.
Re: Custom Texture Thread.
Some texture I made a few days back. Hope someone get some use out of them. No need for any credits.
Samples:
DL - https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
Samples:
Spoiler:GIF of all textures - - - https://i.imgur.com/plXlxZT.gif
DL - https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 26629
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Custom Texture Thread.
Thank you. Looks much better.abbuw wrote:Filled in that big ol' spot in the middle, should tile juust a bit better.
-
- Posts: 131
- Joined: Wed May 12, 2010 10:33 am
- Location: Lompoc
Re: Custom Texture Thread.
Nice industrial/space ship feel. Would work nicely with that BlackGreen texture set.Clay wrote:Some texture I made a few days back. Hope someone get some use out of them. No need for any credits.
Samples:Spoiler:GIF of all textures - - - https://i.imgur.com/plXlxZT.gif
DL - https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
Question: There are 34 walls in the rar archive. One of the samples you posted was named wall_38 and is not in the archive. Did you miss adding some images?
-
- Posts: 190
- Joined: Fri Sep 22, 2017 9:52 pm
- Location: That one secret you always miss.
Re: Custom Texture Thread.
[/quote]Nice industrial/space ship feel. Would work nicely with that BlackGreen texture set.
Question: There are 34 walls in the rar archive. One of the samples you posted was named wall_38 and is not in the archive. Did you miss adding some images?
Yep. I forgot.
Here is the new link.
https://drive.google.com/open?id=1d12vJ ... y7RGWieiaI
-
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: Custom Texture Thread.
Some textures I made from CC0 sources, under the same license.
-
- Posts: 584
- Joined: Sat Sep 23, 2017 8:42 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: Custom Texture Thread.
Nice find!Enjay wrote:Nuthin fancy
It does tile but being 64x64, the repetition is pretty obvious. It's in the Doom palette. The only interesting thing about it is that it is actually based on a NASA satellite picture of the surface of Mars.
My take on resynthesising it, scaling it up 200% and taking the seams out - comes in doom palette as well.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 45
- Joined: Sun Mar 18, 2012 1:43 am
Re: Custom Texture Thread.
Reminds me of this:RiboNucleic Asshat wrote:Here's an edit of the Turrican title screen to work as a TITLEPIC. It's in the Doom palette, and the proper 320x200 resolution. I had to remove the "TURRICAN" text and do significant editing to the character to make him into Doomguy, so I feel that enough work has gone into this to make it worthy of sharing. Feel free to use it for anything you want, credit is appreciated but not necessary.
You do not have the required permissions to view the files attached to this post.