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The Complex (Backrooms map) v0.8

Posted: Thu Jan 12, 2023 12:20 am
by H3LLW4LK3R
The Complex

Heavily inspired by Kane Pixels Backrooms series on youtube.

The whole goal of this map is to get the Backrooms ambience and vibes while also having the fast paced styled gameplay of doom.

This map is designed to be run with whatever gameplay mod you choose. However this doesn't mean I'll make it work with ones that don't work with it.

This map also has a lot of dynamic lights and sounds. So you might need a stronger computer to run it, but i'm not sure.



So far this is just one map.

Jumping, Crouching and Freelook are allowed.

Please run it with Doom2.wad / DOOM 2's Iwad

expect resistance



Recommended addons

PLEASE BRING A FLASHLIGHT
Flashlight++ by generic name guy
PLEASE BRING A FLASHLIGHT

LiveReverb by Sunbeam

Brightmaps Plus v1.92 for spooky glowy monster eyes and glowy textures


Spoiler: Preview Image(s)
Spoiler: Credits


DOWNLOAD

Also this is still kind of WIP so expect balance changes and such.

Re: The Complex (Backrooms map) v0.8

Posted: Fri Jan 13, 2023 10:14 pm
by BROS_ETT_311
Probably the best attempt at "the backrooms" in Doom that I've seen so far. The atmosphere is very creepy, I was expecting to find some eldritch abomination just around every corner.
Spoiler:
Can't really speak to the balance of the map, I barely managed to reach the end by the skin of my teeth through careful bobbing and weaving, but it seems to flow well enough *with or without mods. (*tested with Sirenv5.5 mod only on UV)

Re: The Complex (Backrooms map) v0.8

Posted: Sun Jan 15, 2023 6:58 am
by Ferretmanjcdenton
that's INCREDIBLE!!!
https://youtube.com/shorts/OBk44eXLPm0?feature=share

I've made a short video ..gonna make a new one soon .
I expected some kind of hideous monster ..nice idea doing it like that .
Now I can use whatever mods I want with it ..bringing the BACKROOMS to any universe I want ..AWESOME

Re: The Complex (Backrooms map) v0.8

Posted: Thu Jan 19, 2023 6:41 pm
by H3LLW4LK3R
BROS_ETT_311 wrote: Fri Jan 13, 2023 10:14 pm Probably the best attempt at "the backrooms" in Doom that I've seen so far. The atmosphere is very creepy, I was expecting to find some eldritch abomination just around every corner.
Spoiler:
Can't really speak to the balance of the map, I barely managed to reach the end by the skin of my teeth through careful bobbing and weaving, but it seems to flow well enough *with or without mods. (*tested with Sirenv5.5 mod only on UV)
Thanks! yea the monster count can do that but I have a few ideas for later levels.
I will be coming up with my own ideas for levels / areas and such.
ngl I was the same way play testing it my self, just barely coming out the other side alive, and that was my goal.
Ferretmanjcdenton wrote: Sun Jan 15, 2023 6:58 am that's INCREDIBLE!!!
https://youtube.com/shorts/OBk44eXLPm0?feature=share

I've made a short video ..gonna make a new one soon .
I expected some kind of hideous monster ..nice idea doing it like that .
Now I can use whatever mods I want with it ..bringing the BACKROOMS to any universe I want ..AWESOME
Thanks!
cool video. I have plans for later maps to hopefully amp up the horror elements too.
Yea I wanted it to work with most mods you throw at it so it should make game-play a bit harder / easier depending on what mod you play with it.

Re: The Complex (Backrooms map) v0.8

Posted: Fri Jan 20, 2023 6:51 am
by Unregret
I don't know anything about Backroom, what impress me is that atmospheric feeling with this map style; seem like fun. Will try this later.

Re: The Complex (Backrooms map) v0.8

Posted: Mon Mar 27, 2023 8:03 pm
by PulseRifleFun
Loved the
Spoiler:

Re: The Complex (Backrooms map) v0.8

Posted: Mon Mar 27, 2023 9:46 pm
by Felix_Margarita
borderline unplayable … because this is pants-shittingly terrifying.

Re: The Complex (Backrooms map) v0.8

Posted: Thu Mar 30, 2023 4:48 am
by DELTAtheDboi005
At first I thought your expertise was with hellcrusher but apparently not, this looks like some quality stuff right here!

Re: The Complex (Backrooms map) v0.8

Posted: Thu Mar 30, 2023 5:12 am
by DELTAtheDboi005
Okay, I played it and I want to cover a few things

1. GREAT. FUCKING. JOB.
2. The atmosphere at first was just borderline creepy, when I heard noises cropping up, I physically said to myself: "WHAT THE FUCK WAS THAT?" and "THIS IS ACTUALLY TERRIFYING!". As a result, I resorted to IDDQD and IDKFA because I had a genuine feeling that shit was going to hit the fan.
3. the map in it's latter half was FILLED with monsters, I know I had all weapons AND god mode but by that point, I just decided to absolutely fucking book it instead! kudos to the music for that.
4. when the big bad had shown up (don't worry, it's just a [DATA MISSING] ) I wasn't even scared, I just booked it because of all the other shit happening.

Overall, this deserves an award, EASILY the best doom mod I've played. Would love to see it expanded upon in the future!


10/10

Re: The Complex (Backrooms map) v0.8

Posted: Sat Oct 12, 2024 4:00 pm
by vince
Can anyone please give me a hand with the CRT shader? After unzipping the GZDoom_CRTShader-master.zip I get a "crt.fp" file and don't know what to do with it. I added it to my .bat file to launch The Complex in the usual fashion "-file crt.fp" but it doesn't work. The Complex looks nothing like the 3 screenshots above over here...
My .bat file has the following string of requests :
"@echo off

start gzdoom.exe -file DOOM2.WAD -file BackroomsFinal.pk3 -file brightmaps.pk3 -file flashlight_plus_plus_v9_1.pk3 -file game_support.pk3 -file game_widescreen_gfx.pk3 -file lights.pk3 -file LiveReverb.pk3"

Also I don't know if I have the right settings but there is 0 need for a flashlight for me, the game is pretty much bright as daylight...