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LZDoom 3.88b released

Posted: Sat Jul 31, 2021 12:49 pm
by drfrag
Notice: This version won't run on Win XP.

Download Fixes/features since 3.87c
  • Add pistol start option for Doom. Controlled by the pistolstart CVAR but it only works when not in a hub.
  • Fix vid_showcurrentscaling, vid_scaletowidth and vid_scaletoheight.
  • Increase default resolution.
  • Use the gamma shader in fullscreen mode as well, controlled by d3d_nogammaramp.
  • Make the double spawn check more generic.
  • Fixed: ActorMover was not changing its tracer's flags.
  • Fixed: a render radius of 0 did not restrict rendering to the source sector in software.
  • Fixed crash calling ChangeSky() with an invalid texture in software.
  • Fix abort with dir command and empty string on Windows.
  • Implemented 'block land monsters' line flag. (from GZDoom)
  • Added 'NoPerPixelLighting' flag to models to force it to not use per-pixel lighting. (from GZDoom)
  • PreTravelled virtual for player and inventory. (from GZDoom)
  • More fixes for ancient bugs from GZDoom.
  • Extend the changemap command to allow warping to next and nextsecret with + and +$
  • Don't show the IWAD selection box when it's selected by a PWAD.
  • Menu adjustments for compatibility.
  • Added missing null pointer check in S_GetSoundClass.
  • Skip CSV LANGUAGE lumps.
  • Add missing model option to the software renderer menu.
  • Add double spawn skill property and DM flag.
  • Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky
  • Add fallback for console sheet fonts.
  • Fixed crash calling ChangeSky() with an invalid texture.
  • Adjustments for defcvars.
  • Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method.
  • Don't reset the old random index upon loading savegames.
  • Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode.
  • Prevent potential crash with fog and software light modes.
  • Fixed crash with voodoo dolls in MP after players quit the game.
  • Fix crash with wind effect on special water sectors.
  • More fixes and features from GZDoom.
Details

Re: LZDoom 3.88 released

Posted: Sat Jul 31, 2021 1:51 pm
by yum13241
drfrag wrote:Notice: This version won't run on Win XP.

Download Fixes/features since 3.87c
  • Extend the changemap command to allow warping to next and nextsecret with + and +$
  • Don't show the IWAD selection box when it's selected by a PWAD.
  • Menu adjustments for compatibility.
  • Added missing null pointer check in S_GetSoundClass.
  • Skip CSV LANGUAGE lumps.
  • Add missing model option to the software renderer menu.
  • Add double spawn skill property and DM flag.
  • Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky
  • Add fallback for console sheet fonts.
  • Fixed crash calling ChangeSky() with an invalid texture.
  • Adjustments for defcvars.
  • Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method.
  • Don't reset the old random index upon loading savegames.
  • Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode.
  • Prevent potential crash with fog and software light modes.
  • Fixed crash with voodoo dolls in MP after players quit the game.
  • Fix crash with wind effect on special water sectors.
  • More fixes and features from GZDoom.
Details

Yay, this is f.lux friendly now!

Re: LZDoom 3.88 released

Posted: Mon Aug 02, 2021 1:22 am
by drfrag
Yeah, i use an old SunsetScreen tough. It's only for software and due to how the gamma ramp works it freezes and you need to get rid of it (either switching to windowed and back or restarting).

Re: LZDoom 3.88 released

Posted: Mon Aug 02, 2021 1:23 am
by drfrag
Linux and Mac versions uploaded.

Re: LZDoom 3.88 released

Posted: Mon Aug 02, 2021 5:08 am
by Logan MTM
Im impressed How Things run smooth in this Port. :shock:

Re: LZDoom 3.88a released

Posted: Sun Aug 08, 2021 7:35 am
by drfrag
I've released 3.88a, mainly to fix the broken spotlights in 3.88.
I've updated the links to the Windows versions for now.

Re: LZDoom 3.88a released

Posted: Mon Aug 09, 2021 6:03 am
by _mental_
Links for other OSes updated as well.

Re: LZDoom 3.88a released

Posted: Thu Aug 26, 2021 11:14 am
by Hexereticdoom
Really nice, as usual! Thank you for the new release, keep it up... :thumb:

Re: LZDoom 3.88a released

Posted: Sun Sep 26, 2021 7:45 pm
by Kamil
I think that if the fork of LZDoom is for potato pc, then it would make sense to add GLES rendering to the new version of LZDoom

Re: LZDoom 3.88a released

Posted: Mon Feb 07, 2022 5:30 pm
by Ihavequestions
In the overview on the main page, it says 3.88b is the current version, but it's nowhere to be found. Was it ever compiled?

Re: LZDoom 3.88b released

Posted: Sat Feb 26, 2022 7:15 am
by drfrag
Now it's released. It's mainly a bugfix release but there are some new minor features, see first post. Unless there's a major problem this will be the last release.

Re: LZDoom 3.88b released

Posted: Sun Sep 25, 2022 10:11 pm
by Ihavequestions
The kill stats are false when playing on Unholy Massacre. I tested this with both the Windows and Linux version.

Re: LZDoom 3.88b released

Posted: Sun Sep 25, 2022 11:03 pm
by Rachael
News topics are not the place for bug reports. Plus, LZDoom is (as of this writing) no longer being maintained.