Gooberman's chase cam code intrigued me, so I put it to use in a project idea that I had put on hold because of this very issue. I've sorta recreated Aerostyle, though the map is handled differently. Just like Aerostyle, control is really simple. Look Left/Right to bank, Fire to shoot, and AltFire to perform a roll (can't be hit while rolling). If you fly off the edge of the map, the game automatically turns you around. Player death is not handled yet.
I picked my Nausicaa models to test things out. I'm tempted to convert all my Aerostyle themes though (save the warbird obviously).... As well as my old flight sims....
Fly Pejitei's gunship against the aircraft of the Kingdom of Torumekia and Dorok Principalities. There is no end, just keeps spawning enemies.
Dorok aircraft:
Flying Jar - Forward Cannon, MG Turret
Air Monitor - 4 x Cannon Turrets
Bumblecrow and Air Monitor also have engines that need to be shot out.
The original Periphery Wars flight sims had a ground war element, but I'm not sure if my machine can handle adding it to this project. For now, just messing with things as they are.
Re: Periphery Wars
Posted: Fri Nov 15, 2013 4:06 am
by Yholl
Haha, you never cease to amaze, LilWhiteMouse. This is awesome, having some fun with this now.
Re: Periphery Wars
Posted: Fri Nov 15, 2013 12:56 pm
by MarioHR
Hello,
...I am....speechless...
This is incredible. Excellent work
Sincerely, Mario
Re: Periphery Wars
Posted: Fri Nov 15, 2013 9:04 pm
by Abba Zabba
Reminds me a bit (from the screenshot anyway) of Radical Aces.
Misc cosmetic additions (including new HUD).
The "title image" is there to hide the background world generation. When the map is ready it starts automatically.
Lava Grunt wrote:May I ask how many levels there are?
What you see is what you get ATM.
Re: Periphery Wars
Posted: Fri Nov 15, 2013 10:42 pm
by The Zombie Killer
THIS. IS. FREAKING. AMAZING.
I really am jealous of your modding skills, LWM
Re: Periphery Wars
Posted: Sat Nov 16, 2013 1:39 am
by Enjay
Hah! Fantastic, and very Aerostyle-like in the way it plays.
Re: Periphery Wars
Posted: Sat Nov 16, 2013 4:57 am
by Nash
That blue craft is in desperate need of some AO baking... XD May I tinker with it?
Re: Periphery Wars
Posted: Sat Nov 16, 2013 5:27 am
by LilWhiteMouse
Nash wrote:That blue craft is in desperate need of some AO baking... XD May I tinker with it?
Technically, all the models do, but texturing is past my skill set. As to tinkering, go ahead. Just be forewarned though I'll probably stick with mine, as baking will probably require you to entirely re-texture the model, which will take it outside my ability to edit on a whim.
Re: Periphery Wars
Posted: Sat Nov 16, 2013 5:56 am
by LilWhiteMouse
Just for historical reference, screenshots from the original Periphery Wars:
Spoiler:
GRAB5.png
GRAB4.png
GRAB1.png
Note the models used flat shading.
Re: Periphery Wars
Posted: Sat Nov 16, 2013 6:43 pm
by Nash
Alright, noted. And about the original screenshots (never heard of the original, sorry :S)... well, flat shading is still better than no shading. :P
(Another one of those "I wish GZDoom has shaded models" moments I guess...)
Re: Periphery Wars
Posted: Sat Nov 16, 2013 6:59 pm
by LilWhiteMouse
Nash wrote:(never heard of the original, sorry :S)
How is that possible? I advertised my sims even less then I do my mods here, and in a community that was much (much, much...) smaller then Dooms. It's inconceivable....
Nash wrote:(Another one of those "I wish GZDoom has shaded models" moments I guess...)
I prefer to be thankful I can use models at all.
Re: Periphery Wars
Posted: Sat Nov 16, 2013 7:36 pm
by Nash
It's not your fault, my library and knowledge of known games is just rather... limited. :S I guess I haven't been playing enough video games that's all.
Re: Periphery Wars
Posted: Sat Nov 16, 2013 11:19 pm
by LilWhiteMouse
http://www.prdarkfox.com/lwm/pwars.7z
Ground war added. Defeat the invading force's "boss" ship to stop the flow of troops. Once the ground troops are cleared, it alternates to the other force. ATM it's infinite, but I'm thinking of having a set number of troopers garrisoned to declare victory.
For every three enemy targets destroyed, an allied brig will be dispatched to reinforce the troops.
Brigs can also sometimes deliver repair balloons that will rise up from Pejitei City. Shoot it down to restore some health.
New (background) units:
Periphery Brig transport
Periphery Rifle Squad
Torumekian Horseclaw Cavalry
Torumekian Armor Squad
Torumekian Tank
Dorok Warrior Monks
Dorok Siege Tower
Dorok Heedra
Now that I've gotten this far, I've got it into my head to turn this into a campaign, featuring the key locations of the manga.
Idea spoiler (If you've read the manga, nothing surprising.):
Spoiler:
Mission 1: Pejitei City Defense (Torumekia & Dorok)
Mission 2: Sea of Corruption Battle (Torumekia)
Mission 3: Valley of the Wind Defense (Torumekia)
Mission 4: Fukai Battle (Dorok)
Mission 5: Awakened God Warrior (God Warrior V1)
Mission ?: Sapata Fungus (Dorok)
Mission ?: Tolas (Torumekia)
Mission ?: ???
Mission ?: Shuwa (Dorok)
Mission ?: Matured God Warrior (God Warrior V2)
Mission ?: Crypt of Shuwa (Crypt)
The campaign would culminate with true boss battles. First the player would face off against the fully restored God Warrior, and then against the Crypt "God".
Nash wrote:I guess I haven't been playing enough video games that's all.
Tsk Tsk. Shame on you. I was a naughty girl today myself. I went for a walk. Fresh Maine air. Oh, how I suffered.....
[EDIT] Updated first post with new screenshots.
Re: Periphery Wars
Posted: Wed Nov 20, 2013 11:06 am
by LilWhiteMouse
http://www.prdarkfox.com/lwm/pwars.7z
Hit a bit of a creative slump, so I'm uploading what I have so far. Various tweaks and improvements. The first four maps are playable: Pejitei City, Valley of the Wind, Sea of Corruption, and Fukai. The latter two I haven't spent much time with.