4.8.0: i_soundinbackground not working?
Posted: Thu Jun 09, 2022 2:18 am
One feature that became unexpectedly popular was i_soundinbackground - which prior to 4.8.0 had the unexpected consequence of pausing the game when it was false.
In 4.8.0 this changed. I might've been too busy to act on the foresight that this would've caused confusion - and I also forgot to add it as an option to the menu.
To restore i_soundinbackground's original behavior, i_pauseinbackground must be set to false. The two variables are now split and act independently. If you have pause in the background enabled then the game stops - period - sounds included. However, if pause in background is disabled but sound is also disabled, the game will still run, just without sound.
This will be addressed in the 4.8.1 release.
In 4.8.0 this changed. I might've been too busy to act on the foresight that this would've caused confusion - and I also forgot to add it as an option to the menu.
To restore i_soundinbackground's original behavior, i_pauseinbackground must be set to false. The two variables are now split and act independently. If you have pause in the background enabled then the game stops - period - sounds included. However, if pause in background is disabled but sound is also disabled, the game will still run, just without sound.
This will be addressed in the 4.8.1 release.