hi i ran into an, interesting problem to say the least. every time i try to leave the specter form, it crashes. I'm using gzdoom version 4.1.2 (stable version). it's a great mod, but maybe look into that. it didn't find a
valid caller for demon token stripper at state function 0. can you find the problem from that? i just preformed the crash (it's pretty much on command) for the info.
Death Foretold v2.5 is not just a bugfix update.
This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar.
It also contains a number of sprite improvements for many pickups, as well some new features here and there.
On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.
-----------------------------------------------
F.A.Q.
Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.
Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.
Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"
Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about.
Re: D4T (New v2.5 Trailer pg 47)
Posted: Mon Nov 11, 2019 2:52 pm
by LowEndPCGamer100
DBThanatos wrote:Sorry for the bump, but relevant news:
Death Foretold v2.5 is not just a bugfix update.
This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar.
It also contains a number of sprite improvements for many pickups, as well some new features here and there.
On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.
-----------------------------------------------
F.A.Q.
Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.
Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.
Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"
Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about.
sweet
Re: D4T (New v2.5 Trailer pg 47)
Posted: Mon Nov 11, 2019 4:05 pm
by BROS_ETT_311
Welp...time to go change my pants now. (HypeHypeHypeHypeHype)
Re: D4T (New v2.5 Trailer pg 47)
Posted: Fri Nov 15, 2019 10:00 am
by tsukiyomaru0
I was hoping for a new update in a long time... At last we have one!
Re: D4T (New v2.5 Trailer pg 47)
Posted: Sat Nov 16, 2019 7:13 pm
by thedeathrunner123
It will very soon be time to rip and tear again with this wonderful mod.
SIDE NOTE: If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4).
Re: D4T (New v2.5 Trailer pg 47)
Posted: Sat Nov 16, 2019 11:24 pm
by tsukiyomaru0
Found a small bug with GrenadeTimer, possibly relating with hub levels. The timer stopped going down after transitioning to hub during cooldown and wouldn't restart in another level until I manually removed the GrenadeTimer. I've yet to test with DUMP3 if the same thing happens.
Re: D4T (New v2.5 Trailer pg 47)
Posted: Tue Nov 19, 2019 10:28 pm
by TheCamaleonMaligno
Great update so far! I have a small bug report that may be present in the older versions as well: morphing into a demon with the runes causes the player to lose the automap scanner
Re: D4T (New v2.5 Trailer pg 47)
Posted: Tue Nov 26, 2019 12:03 pm
by Mech
GamingMarine wrote:If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4)
Wait, so it's either the very newest most latest GZdoom version or nothing? It won't work on older versions?