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Re: D4T v2.1 (Final Version Released 07-19-17)

Posted: Thu May 23, 2019 11:31 pm
by SMG54321
hi i ran into an, interesting problem to say the least. every time i try to leave the specter form, it crashes. I'm using gzdoom version 4.1.2 (stable version). it's a great mod, but maybe look into that. it didn't find a
valid caller for demon token stripper at state function 0. can you find the problem from that? i just preformed the crash (it's pretty much on command) for the info.

Re: D4T v2.1 (Final Version Released 07-19-17)

Posted: Fri May 24, 2019 12:11 pm
by jckfrbn
On the d4t discord theres a patch mod for this

Re: D4T v2.1 (Final Version Released 07-19-17)

Posted: Fri May 24, 2019 5:17 pm
by Korell
Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix

Re: D4T (New v2.5 Trailer pg 47)

Posted: Mon Nov 11, 2019 2:30 pm
by DBThanatos
Sorry for the bump, but relevant news:


Code: Select all

Death Foretold v2.5 is not just a bugfix update.

This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar. 

It also contains a number of sprite improvements for many pickups, as well some new features here and there.

On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.

-----------------------------------------------
F.A.Q.

Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.

Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"

Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about. 

Re: D4T (New v2.5 Trailer pg 47)

Posted: Mon Nov 11, 2019 2:52 pm
by LowEndPCGamer100
DBThanatos wrote:Sorry for the bump, but relevant news:


Code: Select all

Death Foretold v2.5 is not just a bugfix update.

This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar. 

It also contains a number of sprite improvements for many pickups, as well some new features here and there.

On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.

-----------------------------------------------
F.A.Q.

Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.

Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"

Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about. 
sweet

Re: D4T (New v2.5 Trailer pg 47)

Posted: Mon Nov 11, 2019 4:05 pm
by BROS_ETT_311
Welp...time to go change my pants now. 8-) (HypeHypeHypeHypeHype)

Re: D4T (New v2.5 Trailer pg 47)

Posted: Fri Nov 15, 2019 10:00 am
by tsukiyomaru0
I was hoping for a new update in a long time... At last we have one! :D

Re: D4T (New v2.5 Trailer pg 47)

Posted: Sat Nov 16, 2019 7:13 pm
by thedeathrunner123
It will very soon be time to rip and tear again with this wonderful mod.

Re: D4T (New v2.5 Trailer pg 47)

Posted: Sat Nov 16, 2019 9:42 pm
by GamingMarine
For those who aren't aware (Which is, from the looks of it, no one, not even DBT himself), D4T 2.5 is now available, and you can grab it from here: https://www.moddb.com/mods/death-foreto ... t-25%20%20

SIDE NOTE: If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4).

Re: D4T (New v2.5 Trailer pg 47)

Posted: Sat Nov 16, 2019 11:24 pm
by tsukiyomaru0
Found a small bug with GrenadeTimer, possibly relating with hub levels. The timer stopped going down after transitioning to hub during cooldown and wouldn't restart in another level until I manually removed the GrenadeTimer. I've yet to test with DUMP3 if the same thing happens.

Re: D4T (New v2.5 Trailer pg 47)

Posted: Tue Nov 19, 2019 10:28 pm
by TheCamaleonMaligno
Great update so far! I have a small bug report that may be present in the older versions as well: morphing into a demon with the runes causes the player to lose the automap scanner

Re: D4T (New v2.5 Trailer pg 47)

Posted: Tue Nov 26, 2019 12:03 pm
by Mech
GamingMarine wrote:If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4)
Wait, so it's either the very newest most latest GZdoom version or nothing? It won't work on older versions?

Re: D4T (New v2.5 Trailer pg 47)

Posted: Fri Nov 29, 2019 9:13 pm
by tyrantkyng
I love this mod!

Re: D4T (New v2.5 Trailer pg 47)

Posted: Sun Dec 01, 2019 7:24 am
by Mech
Korell wrote:Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix
File deleted error.

Update: works even with GZdoom 2.4.0 version (and Lexicon mappack), but crashes when picking demon rune.

Re: D4T (New v2.5 Trailer pg 47)

Posted: Sat Feb 08, 2020 3:31 am
by Alptraum
I made a video which includes your mod.