The download button in the first page should be working!
Re: [WIP/Beta] Slayer's Rampage (10 Set 2019)
Posted: Thu Sep 12, 2019 1:02 am
by SiFi270
I appear to have literally been blinded by rage. The latest version of the mod is the first I've tried, so I don't know if it was an issue before. I didn't see anything about it when I skimmed the rest of the thread.
EDIT: Also, "praetor" is spelled incorrectly here.
Re: [WIP/Beta] Slayer's Rampage (10 Set 2019)
Posted: Thu Sep 12, 2019 4:10 am
by Endie
Oof, this is the second time it happens.
this doesn't seem to appear in my end though, as you can see
But still, i just uploaded a version that should fix it. I'm updating the thread, and thanks for letting me know about these
Re: [WIP/Beta] Slayer's Rampage (12 Sep 2019)
Posted: Thu Sep 12, 2019 7:21 am
by SiFi270
Thanks, it works now.
Re: [WIP/Beta] Slayer's Rampage (16 Sep 2019)
Posted: Mon Sep 16, 2019 8:27 am
by Endie
Updated! The download link in the first page should be working!
Re: [WIP/Beta] Slayer's Rampage (20 Sep 2019)
Posted: Fri Sep 20, 2019 12:17 pm
by Endie
Updated!
Spoiler:
- Major weapon balancing
- HUD Tweaks and fixes
- Reduced file size
- Added awesome animated powerup screens for Rage mode and Invulnerability mode (thanks to Dr Inanis Vitae for helping me out with it yesterday)
- New beefier sound for the H.A.R
- Tweaked the H.A.R sprites
The Download button in the 1st page should be working!
Re: [WIP/Beta] Slayer's Rampage (20 Sep 2019)
Posted: Fri Sep 27, 2019 5:58 am
by struukduuker
Man, i really like this mod! You feel on edge when you reach a room full of demons to slay.
Made a little gameplay video of you latest version (20sept) https://youtu.be/lLq6bqXxqc0
I do have an issue tho, for some reason the mod crashes my gzdoom without an error when a Archvile is coming into play.
I tried to run it in gzdoom 4.2.1 and 4.2.0 it doesn't make a difference. Tried it with other mods and they dont havy any issues.
Had to redo the video several times when that one Archvile crashed the game for me
Re: [WIP/Beta] Slayer's Rampage (27 Sep 2019)
Posted: Fri Sep 27, 2019 1:09 pm
by Endie
Hey! glad you liked it!
Yeah... all about dem Archviles... But, it's fixed! just go to the 1st page and click on the Download button!
i also fixed some other bugs and enhanced the Assault Rifle (PCW) Firing sound, to be beefier!
Thanks again for your feedback
Re: Slayer's Rampage (30 September 2019)
Posted: Mon Sep 30, 2019 6:42 pm
by Endie
Updated!
The download button in the 1st page should be working!
Spoiler:
— Footsteps won't lag behind the player anymore
— New BFG included
— Added visual recoil to the Shoulder Cannon
— Addition of Dynamic lights for items (hopefully)
Edit: Shoulder cannon added!
How to use:
Once you have enough rage points to morph (90), use them to become the Doom Slayer — In this mode, press the grenade button — You can either hold it to aim (And release the button to fire) or just tap for a quick shot — It has a small cooldown that won't let you spam it
Re: Slayer's Rampage (30 September 2019)
Posted: Wed Oct 02, 2019 1:37 pm
by struukduuker
Endie wrote:Updated!
The download button in the 1st page should be working!
Spoiler:
— Footsteps won't lag behind the player anymore
— New BFG included
— Added visual recoil to the Shoulder Cannon
— Addition of Dynamic lights for items (hopefully)
Edit: Shoulder cannon added!
How to use:
Once you have enough rage points to morph (90), use them to become the Doom Slayer — In this mode, press the grenade button — You can either hold it to aim (And release the button to fire) or just tap for a quick shot — It has a small cooldown that won't let you spam it
Wanted to report a bug in the latest version. When you shoot the SSG and switch to a different weapon and back it will still reload.
Loving the shoulder canon tho!
Re: Slayer's Rampage (30 September 2019)
Posted: Wed Oct 02, 2019 3:23 pm
by Endie
This is not a bug, it's a anti-spam measure, since it broke the SSG balance
...
So yeah, the quick switch is allowed to make full use of all guns, not only one - be creative! - there's plenty weapons with cool alternate fire modes to make use of!
Re: Slayer's Rampage (30 September 2019)
Posted: Tue Oct 08, 2019 7:44 pm
by Twitchy2019
Hey, so loving the mod. A lot better than I expected.
I am here to report a possible bug. When you are encountering an archvile and it resurrects an assault grunt, the grunt will turn invisible. I did kill the archvile while it was resurrecting the assault grunt, maybe it interfered with the resurrection animation process somehow?
Re: Slayer's Rampage (30 September 2019)
Posted: Tue Oct 08, 2019 7:51 pm
by Endie
Heyy!
so..yeah, it's a real problem i'm facing right now — i'm still trying to fix it, until then, this bug will be there... Hopefully, on the next update, it won't exist anymore!