Re: Chex Skulltag Pack (WIP) [looking for mappers]
Posted: Sat Jul 16, 2011 11:25 pm
by cq75
I just added a new enemy: The Flemoidous Gyro
The original sprites were made by Boingo The Clown. True Dude added helicopter blades, and I coded it and added pain, death, and attack frames.
The helicopter is constantly running except when it gets hit. When it "dies", the flemoid gets zorched away, and the helicopter floats down to the ground.
It is like fighting a lost soul, without a charge attack. It is much more agile than the lost soul, and changes directions very often.
This enemy doesn't appear in any of the maps, but you can summon it with the console command "summon gyro".
I plan on making a better animation for its death state.
Also in this pk3:
A new co-op/single player map, by Quadrumpusguy: E1M7. You can't access it from the main menu, so you must get to it by using the console command "MAP E1M7".
A preview of a co-op/single player map by me (E1M8).
EDIT - I made a video of this enemy:
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Posted: Tue Jul 26, 2011 6:32 am
by cq75
I added a new version, it includes everything from 15-4-gyro and some other minor tweaks to the gyro's behavior, ZM01, ZM04, and some pickup messages.
The hub uses coding by AlexMax. You can now play duel maps in any order. In this release, the hub is just a proof of concept map, QuadrumpusGuy is working on a more detailed version.
I also changed the blood spatter behavior so that the slime falls to the ground and leaves little puddles.
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Posted: Tue Aug 02, 2011 10:36 pm
by cq75
Servers changed, I added two of my own and Node 3 hosted the ZM levels.
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Posted: Sat Feb 04, 2012 6:15 pm
by cq75
The previous links are now dead, because Wadhost is down.
I am still working on this, I have quite a few alphas if you are interested. I can't host them because of minor errors that I haven't fixed yet. There are some interesting things in the new versions, though, such as 3d models for some ammo, and two or three new maps. Reply if you're interested.
This mod is still hosted on [IFOC]
you can find the latest stable version of this mod here:
EDIT - added screenshots for CTF01, CTF02, and DUEL08
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Posted: Mon May 21, 2012 7:43 pm
by Gothic
hey, nice 3D models
Re: Chex Skulltag Pack (WIP) [looking for mappers]
Posted: Tue May 22, 2012 10:07 am
by cq75
Those were easiest 3d models I could skin in the game, but they do make it look better. I have 3d models for all of the pickup sprites of the weapons and some decorations, but I haven't found a good way to make convincing skins for them.