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Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Posted: Sat May 09, 2020 5:25 am
by Hyperstyle
A new download link is available in the first post! I've added the a new chapter with the original demo levels. There are also a lot of improvements.

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Posted: Fri Aug 28, 2020 9:37 pm
by JoeyTD
Just posting a quick fix for the upper cut sprites.

I'm offering to remake the crossbow and quadshot sprites for this TC if you can find a good ref image of them.

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Posted: Sat Sep 12, 2020 1:53 am
by Hyperstyle
Looks great JoeyTD! I sent you a private message. I'm currently still working on this TC, but due to limited time available it might take a while.

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Posted: Sat Jan 09, 2021 6:55 am
by Dzierzan
Hi, you might be interested in my widescreen sprites for this game. I've made them just in case either NBlood or BuildGDX developer ports Fate one day.

viewtopic.php?f=37&t=60457&p=1052736#p1052736

You also might be interested in voxels I've done for this game:

Image

Image

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Posted: Sat Mar 06, 2021 7:43 am
by doomos
Hello,

Firstly my compliment for Hyperstyle for this project.

After watching a few scenes of the comix-like art of Fate, I recognized some "East Asian" / Buddhism attire and meditation themed art; I also found the ambient (nature) graphics of the game lush/sub-tropical as common in some parts of China.

Just for the record, did the DogBone Software developers aimed to create a "Rock'n'Shaolin: Legend of the Seven Paladins 3D" (and the later "Shadow warrior") East-Asian themed game, at least in early stages of development?

Re: Fate: A Doom Total Conversion (IWAD release 1st episode)

Posted: Fri Mar 12, 2021 5:42 am
by Hyperstyle
Dzierzan, thanks! I will check the fullscreen weapons out. They are probably better than my attempts at sprite editing.

Thanks for your comment doomos. I'm not sure what inspired the original authors. My guess is that they tried to make an original more story driven game with a east-asian / fantasy / futuristic setting. The monks look buddhist but the allfather God and trolls seem more like Norse mythology to me.