wildweasel wrote:Seems all too appropriate that Real Life is Half-Life's worst enemy. =P
Ha! Witty!
(And here, I thought that the G-Man or the Nihilanth were Half-Life's worst enemy.)
On a more positive note, my backlog of job-related and personal commitments is gradually dwindling, leaving me more time for recreational pursuits such as Paranoiac. As a matter of fact, all mapping for the main maps is 100% complete, and the gameplay on the finale map is almost 100% complete. Once this is done, the game will need to be alpha tested (by me), and then sent to the team for beta-testing. There's also the second of the 2 "bonus" maps that needs work, but that can be done in parallel with the beta testing of the main game. So, I can once again say with confidence: "Paranoiac Nearing Completion". Heh.
All mapping & game-play are complete for the Earth & Xen hubs. The game is being alpha-tested by me, following which it will be sent to the Team for beta-testing.
JimpArgon wrote:Sounds great! Any chance on seeing some sneak peak screenshots of the progress so far?
Actually, I was thinking of doing a video that showcases the game arenas, the combat, and the cool new music. However, I've never done one for a game, so I was going to ask someone on the Team to do it during beta-testing.
Meanwhile, I'll see what I can do about some new screen pics.
man, im a valve fan, its a cool half life mod, now ported to doom.
one thing i dont like: the sprites, bad animation, maybe with more flames the animations can be more smorth.
a simple(but tedius) way to hip is download "half life model view", print all frames and convert to doom(image editor).
you can test my version if you want: http://www.moddb.com/mods/brutal-doom/a ... lf-arsenal
yes, i riped all sprites from half life, counter strike and others Hl mods, a lot of work, but the smort animation add a 3D illusion.
ok, classic doom has poor animations, if you want do main Keep the style, ok to me.
Wolfbrf wrote:a simple(but tedius) way to hip is download "half life model view", print all frames and convert to doom(image editor)..... ok, classic doom has poor animations, if you want do main Keep the style, ok to me.
Thanks for your suggestions, Wolfbrf. Unfortunately, Paranoiac needs to adopt all of the original enemies from Paranoid, and redoing all the sprite-work will require too much of time and effort at this point in the process. However, we'll keep your suggestions in mind for future work.
Also, it was never our explicit intention to keep the DooM "style"; in some instances (especially sprites), it just worked out that way.
Eruanna wrote:I'm your girl! Tell me the areas of note, and I'll fire up my Adobe suite and we'll get this rocking.
Excellent! Let's continue this discussion on the DRDTeam forums.
also, has some sprites from hl wads around the net https://www.youtube.com/watch?v=bE8sOcAlWJY
but the link is dead, if you can find a link, its possible to take all sprites.
also you can find sprites on old half life doom(but poor animations)
other option is use half life 2 weapons(i see a long time ago a mod with smorth animations of hl2 weapons).
counter strike for skulltag has smorth animations, same for "the specialist" version for doom, but maybe you only want skins from Half life.,
I was having trouble finding as sprites What needed, therefore , I had to rip all manually. good luck
In Paranoid it seems that some of the sprite work was a bit weird/wonky.
Difference seen primarily in the HGrunt sprites (uses a HGrunt.mdl found in DiamonD's HD pack instead of the usual Gearbox's HD pack, weirder in that they use a LR300 that Paranoid doesn't use) and the Spas (that seems to have a broken looking sleeve).
I have HLMV and could assist in v_model sprites.
Monsters/HGrunts are a bit trickier, but possible.
An actual muzzleflash before the smoke thing could be cool.