Page 22 of 31
Re: WW-Diaz Remake: more assistance needed!
Posted: Tue Dec 25, 2007 10:25 pm
by TheDarkArchon
Berserk finisher?
FALCON.....PANCH
Re: WW-Diaz Remake: more assistance needed!
Posted: Tue Dec 25, 2007 10:39 pm
by DoomRater
Captain Falcon is not manly enough to PANCH, heathen!
That said, a fiery punch with RANGE might kick some ass. Or a punch to the ground that causes a shockwave to hit everything around you.
Re: WW-Diaz Remake: more assistance needed!
Posted: Tue Dec 25, 2007 10:42 pm
by hnsolo77
hell even a ki blast would work
Re: WW-Diaz Remake: more assistance needed!
Posted: Tue Dec 25, 2007 11:20 pm
by wildweasel
Hmm, how would I go about replicating the Falcon Punch in first-person? Flash the screen orange?
Re: WW-Diaz Remake: more assistance needed!
Posted: Tue Dec 25, 2007 11:30 pm
by DoomRater
I would think a SHORT fireball in front of the player, as well as freezing the player for a second (this does not require changing the player speed, by the way so you won't need ACS to achieve that) along with the visual effects.
Re: WW-Diaz Remake: more assistance needed!
Posted: Tue Dec 25, 2007 11:34 pm
by lizardcommando
I like the new changes you made for the mod. The Skorpion's a lot more useful now. The graphics for that new gun are pretty neat. I can't wait to see it in action.
Re: WW-Diaz Remake: more assistance needed!
Posted: Sun Jan 06, 2008 8:22 pm
by wildweasel
New version released. No changes to the weapons were made.
What's new, though? Just download it and see.
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
If it doesn't work, update your G/ZDoom.
Re: WW-Diaz Remake: more assistance needed!
Posted: Sun Jan 06, 2008 10:35 pm
by chronoteeth
What are the changes.
Re: WW-Diaz Remake: more assistance needed!
Posted: Sun Jan 06, 2008 10:41 pm
by wildweasel
chronoteeth wrote:What are the changes.
I wrote:Just download it and see.
Re: WW-Diaz Remake: more assistance needed!
Posted: Sun Jan 06, 2008 11:02 pm
by chronoteeth
I did download it, and I can't really tell other than the partial addition of that new weapon.
Re: WW-Diaz Remake: more assistance needed!
Posted: Sun Jan 06, 2008 11:33 pm
by bagheadspidey
The biggest change I noticed is it doesn't crash zdoom anymore ;p
Re: WW-Diaz Remake: more assistance needed!
Posted: Mon Jan 07, 2008 1:11 am
by lizardcommando
Hmm, this is nice. I like the new HUD you made. The new weapon is pretty cool. Is there going to be a secondary function for it? The only gripes I have are with the shaking caused by the RPG-7 and that Impact Grenade Launcher weapon and the pistol's muzzle flash. The shaking is a bit too distracting to me. It gets pretty annoying after shooting a couple rounds from that grenade launcher weapon. The pistol's muzzle flash looks a bit off. I think you should either move it over to the right a bit or make new muzzle flash sprites. Aside from that, it's pretty cool.
Re: WW-Diaz Remake: more assistance needed!
Posted: Mon Jan 07, 2008 10:29 am
by Jodwin
Aside from reloading bugs on the new weapon (doesn't require any clips and can reload even when full), it's a little weird. It doesn't cause any splash damage, which means that it's supposed to deal damage by the missile hitting a target alone, but apparently the gun is so weak or the missiles are so heavy that the shots are being affected by gravity
way too fast for the damage it's dealing.

Even throwing a stone at someone should be more lethal than getting hit by that rubber ball.

Re: WW-Diaz Remake: more assistance needed!
Posted: Mon Jan 07, 2008 12:54 pm
by wildweasel
I'd like to make mention that the new weapon is still not finished. The reason I uploaded the new version was to gain feedback from the new HUD.
As for the quaking for the explosions, I do intend to tone it down - at this point I just copied the exact RadiusQuake stuff from NOTH's exploding cars.
Re: WW-Diaz Remake: more assistance needed!
Posted: Mon Jan 07, 2008 3:11 pm
by Phucket
The grenade launcher works? I haven't gotten a chance to download the latest version, but in the previous one it didn't work at all.