WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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WWHC-Diaz + (NEW!) The VR Missions (help wanted!)
The project: a remake of my "Agent Diaz" weapon mod. I've done some things to it to make things a little bit more unique and fun, adding more differentiation between some of the weapons, removing others entirely, and adding new enemies.
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
NOTE. THIS MOD USES CUSTOM STATE LABELS AND SBARINFO, AND THUS REQUIRES ZDOOM 2.2.0 OR GZDOOM 1.1.0.
http://armory.drdteam.org/wwmods/inprog ... c-diaz.rar
NOTE. THIS MOD USES CUSTOM STATE LABELS AND SBARINFO, AND THUS REQUIRES ZDOOM 2.2.0 OR GZDOOM 1.1.0.
Last edited by wildweasel on Mon Feb 25, 2008 1:28 pm, edited 4 times in total.
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...Whoa. Wild weasel is #1 again in weapon modders category for me. Good job.
By the way, I know it's a beta and all, but I think it would be cool if you could guide your rockets with the RPG via where you are looking(doubt it's possible or worth the effort, just an idea). But who gives a shit what I think, darn good mod you got there.
By the way, I know it's a beta and all, but I think it would be cool if you could guide your rockets with the RPG via where you are looking(doubt it's possible or worth the effort, just an idea). But who gives a shit what I think, darn good mod you got there.
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Hmm... I've wanted to do a custom hud for awhile, but never got around to it. Unfortunately, I'm pretty busy as it is (I think I'm going to slide Metroid Prime 3 to the side for a week just to knock some things off the list of stuff that really needs to be taken care of, which is really saying something.)
If there really isn't anybody else willing, I can try and make the time though.
If there really isn't anybody else willing, I can try and make the time though.
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Nice! I really like the big rifle and the reloading system finally creates a use for melee altfires... I'd help with the HUD, but given the hackneyed mess that constitutes HD's score I'm probably not the best person to go to for HUDMessage-related things...
Would it be possible to make the ammo mags/clips as usable inventory items thus skipping the all-at-once status bar altogether?
Would it be possible to make the ammo mags/clips as usable inventory items thus skipping the all-at-once status bar altogether?
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This is really good, great work weasel, this is your best yet, love the mauser, although you have a funny way of making it, many different coloured png's.
2 things,
I should be credited for minor sprite edits, (the ones i did to the chopping hand)
And the clip dropping sounds are from mafia not half life/half life 2.
They are my only 2 nitpicks
2 things,
I should be credited for minor sprite edits, (the ones i did to the chopping hand)
And the clip dropping sounds are from mafia not half life/half life 2.
They are my only 2 nitpicks
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Curious, why no use of the additional frames for the Mauser? Also, the kick frames for the powered up melee seem to happen later more than sooner. If it was intended as so, thats cool, but it feels more like a high kick now. Also, another interesting question would be to wonder if you're using authentic kickback?
Anyways, keep up the good work, and I can't wait to see what the other key 5 weapon is (I already know whats key 7s )
Anyways, keep up the good work, and I can't wait to see what the other key 5 weapon is (I already know whats key 7s )
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