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Posted: Tue Nov 15, 2005 8:18 pm
by Shadelight
@Bio: I don't think there's a Diamond......yet
come on now, Majora's Mask wasn't THAT bad ;)

Animal Crossing....how I miss that game, at least I can buy the DS version....

[backontopic]I think it'd be better to do this via ConsoleCommand.[/backontopic]

Posted: Tue Nov 15, 2005 8:30 pm
by Sir_Alien
Compared to "Ocarina of Time..?"

Well, let's just say it can help itself to a 3 course serving of my arse.

Posted: Tue Nov 15, 2005 9:19 pm
by Ultraviolet
I like the idea of using the game timer and making shops only open at a certain time, but you should be able in that case to also have a time-lapse console command that'll let you fast-forward, Sims style, if you have nothing left to do in the game but wait for a certain event. Either a time-lapse multiplier or a time-destination the player can enter to be directly brought to that point in time would be good. Let ZDoom calculate all the script-timed world events between setting time to lapse and the destination in the case of the latter, and let it just work with a timing multiplier in the case of the former.

Posted: Tue Nov 15, 2005 10:41 pm
by Skunk
Or do it GTA style. Every second is a minute, every minute is an hour... but then you wouldn't need the real time for that.

Posted: Tue Nov 15, 2005 11:54 pm
by Sir_Alien
Skunk wrote:Or do it GTA style. Every second is a minute, every minute is an hour...
Is that accurate? I remember it being faster than that...

Posted: Wed Nov 16, 2005 2:22 am
by Belial
It's accurate.

Posted: Wed Nov 16, 2005 2:59 am
by Bio Hazard
Sir_Alien wrote:And I fucking hate "Majora's Mask..!" :nope:
At least in MM you can reset time if you need to. If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.

Posted: Wed Nov 16, 2005 5:44 am
by Sir_Alien
Belial wrote:It's accurate.
I need to play it again.
Bio Hazard wrote:At least in MM you can reset time if you need to. If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.
True, but there are many other reasons why I turfed that game a long time ago.

Posted: Wed Nov 16, 2005 10:48 am
by DoomRater
Bio Hazard wrote:If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.
What game had that?

Posted: Thu Nov 17, 2005 12:48 am
by wildweasel
DoomRater: Pokemon Gold/Silver/Crystal. It had a real-time clock in it that determined what events happened while you were playing. It was a bit of a silly gimmick in my opinion.

Posted: Thu Nov 17, 2005 9:35 pm
by Deathsong12
For WWE, I'm using 10 minutes as an hour. That makes a day 240 minutes. Which is, in my opinion, a good balance between realisim and irritation.

Posted: Thu Nov 17, 2005 9:47 pm
by SMG M7
Skunk wrote:Well, Sonic Robo Blast 2 was based on Legacy, and it had not only a secret graphics change during December to make the game more festive, but a secret Mario level that loaded on New Years Day.
However, those were made using the source code itself, not any sort of scripting language. The newest version has Easter Eggs to find during Easter and some other holiday-related stuff, but it still doesn't use the .wad file to do this, just the engine itself.

Posted: Thu Nov 17, 2005 10:53 pm
by Xaser
Hey, ROTT has special loading screens and misc. graphics changes on Christmas and New Years, doesn't it? :P

Posted: Thu Nov 17, 2005 11:07 pm
by Bio Hazard
Xaser wrote:Hey, ROTT has special loading screens and misc. graphics changes on Christmas and New Years, doesn't it? :P
As well as Thanksgiving, Halloween, Independance Day, Valentine's day, Easter and St. Patrick's day if I'm not mistaken.

Posted: Thu Nov 17, 2005 11:44 pm
by Belial