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Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Wed Oct 21, 2015 9:06 pm
by armymen12002003
Ok cool

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Thu Oct 22, 2015 2:46 am
by TheLightBad96
About the Wolfenstein Ultra Mod i do like most of the stuff but i do have a few problems/minor gripes.

Pros: # all the sprites look like their form the original game (even the new guns)
# all of the weapons are balanced in terms of damage and speed and the enemies do kick your ass if you are not careful
# Gives me another reason to play the entire wolfendoom collection (except astrostein )

Cons: # all of the weapons run off the same ammo pool
# all of the weapons use 1 ammo from the same ammo pool ( IE rocket launcher,MortarGun, Shotgun - making for unbalanced gameplay )

But i do find this mod very awesome and will enjoy with the appropriate Megawad. :D

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Thu Oct 22, 2015 11:01 am
by YukiHerz
I tried to keep the sprites close to classic W3D, so i used them straight from the game's files, and with minor edits for the Mission Pack weapons.

I'll fix the Ammo problems in the next update, glad you're enjoying the mod!

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Fri Oct 23, 2015 12:40 pm
by YukiHerz
Added new version.
-Added Japanese Transfer (Uses Mission Pack Officer sprites for the moment) that uses the Nambu T4 Pistol, but drops the Type 100 SubMachinegun instead, replaces the WolfensteinSS class (Doom 2 secret maps).
--You can obtain the T4 by cheating anyways.
-Fixed Ammo, now Guards and Officers may drop Shotgun Shells, while the SS may drop Mortar grenades and the Gestapo drops Rocket Ammo.
-Added Quick Knife (Check your Button Configuration).

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Fri Oct 23, 2015 12:42 pm
by armymen12002003
Nice job gonna try this when i get home

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Fri Oct 23, 2015 4:51 pm
by stroggkiller
Can you change the japanese officer sprites?
If dont have another sprites i some sprites if want to use it
https://www.dropbox.com/s/4rjavln5w0155 ... r.zip?dl=0

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Sat Oct 24, 2015 5:21 am
by TheLightBad96
Are there going to be more enemies/weapons for this mod? and if so do you also take suggestions/ideas for more enemies/weapons?

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Sat Oct 24, 2015 10:00 am
by YukiHerz
Please feel free to suggest, if i go on by just my ideas every enemy will be a nazi wielding an automated weapon, and every weapon's gonna be another machinegun :P.

Re: [WIP] Wolfenstein Ultra (v4)

Posted: Sat Oct 24, 2015 12:28 pm
by YukiHerz
Shameless Double Post.

1.4 Update:
-Changed the name of the T4 Pistol to TT Pistol.
-Added Arisaka Type 38 rifle.
-Changed Japanese Officer sprites to Green Recolor, still drops the Type 100 as i have not sprited a T4.
-Added Japanese Soldier with rifle by Jazzmaster9, drops a Type 38 on death.
--Now a randomspawner replaces the WolfensteinSS with either a Japanese Officer or Soldier.

Re: [WIP] Wolfenstein Ultra (v4)

Posted: Sat Oct 24, 2015 7:46 pm
by stroggkiller
Can you add elite soldats?

Re: [WIP] Wolfenstein Ultra (v4)

Posted: Sat Oct 24, 2015 8:52 pm
by YukesVonFaust
Liking the update so far.
perhaps Dual P-38s?

Re: [WIP] Wolfenstein Ultra (v4)

Posted: Sat Oct 24, 2015 10:44 pm
by YukiHerz
Only the colt will be dual, and i don't think more pistols or rapid fire weapons would be sane for the sake of keyboard slots :p.

Re: [WIP] Wolfenstein Ultra (v4)

Posted: Sun Oct 25, 2015 3:44 am
by YukesVonFaust
HazeBandicoot wrote:Only the colt will be dual, and i don't think more pistols or rapid fire weapons would be sane for the sake of keyboard slots :p.
Maybe Synthfire for the Colt?

Re: [WIP] Wolfenstein Ultra (Working name, Ex AceofWolves)

Posted: Sun Oct 25, 2015 9:42 am
by TheLightBad96
HazeBandicoot wrote:Please feel free to suggest, if i go on by just my ideas every enemy will be a nazi wielding an automated weapon, and every weapon's gonna be another machinegun :P.
Sorry for the extremely late reply but yeah i do have some awesome ideas for this mod which covers every aspect

Weapon Ideas
Spoiler:
Enemy ideas
Spoiler:
Other ideas
Spoiler:
thats is all the ideas i have for now, Hope you like them :)

Re: [WIP] Wolfenstein Ultra (v4)

Posted: Sun Oct 25, 2015 10:03 am
by YukiHerz
Very good ideas, i'll see which ones i can implement, i hope most of them.