Wolfenstein Ultra aims to be a Wolfendoom-styled mod that uses classic Wolfenstein 3D sprites with modern assets (mainly sounds) and upgraded gameplay.
In time, i'll work on its own map set, which will be separate from the main mod, but for testing, this mod should work with the original and nocturnal conversion by Laz Rojas and updated by Ceejay and NightFright.
Weapons:
-Knife, standard melee weapon.
-Luger, German pistol with optional silencer.
-Colt 1911, American pistol that can be dual wielded.
-TT Pistol, Russian Pistol, a little bit stronger than the Colt and Luger.
-MP-40, German submachinegun.
-StG-44, German Assault Rifle with two fire modes (Full Auto and Semi).
-Type 100, Japanese Submachinegun that's slower than other machineguns but does a little extra damage.
-Gatling Gun, Big ol' boss.
-Type 38, Japanese rifle, very accurate and deadly, slow due to bolt action.
-Winchester 1912, a shotgun great for short to medium distances.
-Prototype Hand Mortar, a protype for modern Grenade Launchers.
-Panzerschreck, Reusable rocket launcher.
Downloads:
-1.4
-1.3
-1.2
-First Relase
(You only need to download the first one on the list unless otherwise stated).
Credits:
-ID Software.
-Infinity Ward.
-Splitwolf, PSTrooper, ArmanAhmadi, David G and Anyone i missed from the Wolfenstein Sprite Fix and Rotations Project.
-Raven Software.
-FormGen.
-BigDaveHadSomeToo.
-Ozymandias81.
-Jazzmaster9.
-The Man Who Knows.
-EA Los Angeles.
Screenies:
Spoiler: AceOfWolves shit